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@@ -826,24 +826,26 @@ static void RunVehicleDayProc()
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/* Run the day_proc for every DAY_TICKS vehicle starting at _date_fract. */
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for (size_t i = _date_fract; i < Vehicle::GetPoolSize(); i += DAY_TICKS) {
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Vehicle *v = Vehicle::Get(i);
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if (v == NULL) continue;
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/* Call the 32-day callback if needed */
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if ((v->day_counter & 0x1F) == 0 && v->HasEngineType()) {
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uint16 callback = GetVehicleCallback(CBID_VEHICLE_32DAY_CALLBACK, 0, 0, v->engine_type, v);
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if (callback != CALLBACK_FAILED) {
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if (HasBit(callback, 0)) TriggerVehicle(v, VEHICLE_TRIGGER_CALLBACK_32); // Trigger vehicle trigger 10
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if (HasBit(callback, 1)) v->colourmap = PAL_NONE;
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if (callback & ~3) ErrorUnknownCallbackResult(v->GetGRFID(), CBID_VEHICLE_32DAY_CALLBACK, callback);
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}
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}
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/* This is called once per day for each vehicle, but not in the first tick of the day */
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v->OnNewDay();
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}
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}
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void CallVehicleTicks()
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{
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_vehicles_to_autoreplace.Clear();
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@@ -2166,24 +2168,26 @@ void Vehicle::UpdateVisualEffect(bool al
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switch (e->type) {
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case VEH_TRAIN: visual_effect = e->u.rail.visual_effect; break;
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case VEH_ROAD: visual_effect = e->u.road.visual_effect; break;
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case VEH_SHIP: visual_effect = e->u.ship.visual_effect; break;
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default: visual_effect = 1 << VE_DISABLE_EFFECT; break;
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}
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/* Check powered wagon / visual effect callback */
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if (HasBit(e->info.callback_mask, CBM_VEHICLE_VISUAL_EFFECT)) {
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uint16 callback = GetVehicleCallback(CBID_VEHICLE_VISUAL_EFFECT, 0, 0, this->engine_type, this);
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if (callback != CALLBACK_FAILED) {
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if (callback >= 0x100 && e->GetGRF()->grf_version >= 8) ErrorUnknownCallbackResult(e->GetGRFID(), CBID_VEHICLE_VISUAL_EFFECT, callback);
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callback = GB(callback, 0, 8);
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/* Avoid accidentally setting 'visual_effect' to the default value
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* Since bit 6 (disable effects) is set anyways, we can safely erase some bits. */
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if (callback == VE_DEFAULT) {
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assert(HasBit(callback, VE_DISABLE_EFFECT));
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SB(callback, VE_TYPE_START, VE_TYPE_COUNT, 0);
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}
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visual_effect = callback;
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}
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}
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/* Apply default values */
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