@@ -102,7 +102,7 @@ void VehicleSpriteSeq::GetBounds(Rect *b
{
bounds->left = bounds->top = bounds->right = bounds->bottom = 0;
for (uint i = 0; i < this->count; ++i) {
const Sprite *spr = GetSprite(this->seq[i].sprite, ST_NORMAL);
const Sprite *spr = GetSprite(this->seq[i].sprite, SpriteType::Normal);
if (i == 0) {
bounds->left = spr->x_offs;
bounds->top = spr->y_offs;