@@ -2033,7 +2033,7 @@ uint GenerateVehicleSortList(const Vehic
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->IsType(OT_GOTO_STATION) && order->dest == index) {
if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == index) {
if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, 50);
(*sort_list)[n++] = v;
break;
@@ -2077,7 +2077,7 @@ uint GenerateVehicleSortList(const Vehic
if (order->IsType(OT_GOTO_DEPOT) && order->dest == index) {
if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == index) {
if (n == *length_of_array) ExtendVehicleListSize(sort_list, length_of_array, 25);
@@ -3131,7 +3131,7 @@ void Vehicle::BeginLoading()
assert(IsTileType(tile, MP_STATION) || type == VEH_SHIP);
if (this->current_order.IsType(OT_GOTO_STATION) &&
this->current_order.dest == this->last_station_visited) {
this->current_order.GetDestination() == this->last_station_visited) {
/* Arriving at the ordered station.
* Keep the load/unload flags, as we (obviously) still need them. */
this->current_order.flags &= OFB_FULL_LOAD | OFB_UNLOAD | OFB_TRANSFER;