@@ -852,17 +852,14 @@ static void DoDrawVehicle(const Vehicle
SpriteID image = v->cur_image;
SpriteID pal;
if (v->vehstatus & VS_SHADOW) {
SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
pal = PALETTE_TO_TRANSPARENT;
} else if (v->vehstatus & VS_DEFPAL) {
if (v->vehstatus & VS_DEFPAL) {
pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
} else {
pal = PAL_NONE;
}
AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs,
v->sprite_width, v->sprite_height, v->z_height, v->z_pos);
v->sprite_width, v->sprite_height, v->z_height, v->z_pos, v->vehstatus & VS_SHADOW);
void ViewportAddVehicles(DrawPixelInfo *dpi)