@@ -677,6 +677,8 @@ void CallVehicleTicks()
_vehicle_tick_procs[v->type](v);
switch (v->type) {
default: break;
case VEH_TRAIN:
case VEH_ROAD:
case VEH_AIRCRAFT:
@@ -2850,6 +2852,7 @@ static void Load_VEHS()
case VEH_SPECIAL: v = new (v) SpecialVehicle(); break;
case VEH_DISASTER: v = new (v) DisasterVehicle(); break;
case VEH_INVALID: v = new (v) InvalidVehicle(); break;
default: NOT_REACHED();
}
/* Old savegames used 'last_station_visited = 0xFF' */