@@ -900,7 +900,7 @@ static void DoDrawVehicle(const Vehicle
if (v->vehstatus & VS_DEFPAL) pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
/* Check whether the vehicle shall be transparent due to the game state */
bool shadowed = (v->vehstatus & VS_SHADOW);
bool shadowed = (v->vehstatus & VS_SHADOW) != 0;
if (v->type == VEH_EFFECT) {
/* Check whether the vehicle shall be transparent/invisible due to GUI settings.