@@ -1090,10 +1090,6 @@ bool Vehicle::HandleBreakdown()
this->breakdowns_since_last_service++;
}
this->MarkDirty();
SetWindowDirty(WC_VEHICLE_VIEW, this->index);
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
if (this->type == VEH_AIRCRAFT) {
/* Aircraft just need this flag, the rest is handled elsewhere */
this->vehstatus |= VS_AIRCRAFT_BROKEN;
@@ -1111,6 +1107,11 @@ bool Vehicle::HandleBreakdown()
if (u != NULL) u->animation_state = this->breakdown_delay * 2;
this->MarkDirty(); // Update graphics after speed is zeroed
/* FALL THROUGH */
case 1:
/* Aircraft breakdowns end only when arriving at the airport */