@@ -1061,6 +1061,7 @@ void VehicleEnterDepot(Vehicle *v)
UpdateSignalsOnSegment(t->tile, INVALID_DIAGDIR, t->owner);
t->wait_counter = 0;
t->force_proceed = 0;
ClrBit(t->flags, VRF_TOGGLE_REVERSE);
t->ConsistChanged(true);
break;
@@ -1082,6 +1083,7 @@ void VehicleEnterDepot(Vehicle *v)
default: NOT_REACHED();
}
SetWindowDirty(WC_VEHICLE_VIEW, v->index);
if (v->type != VEH_TRAIN) {
/* Trains update the vehicle list when the first unit enters the depot and calls VehicleEnterDepot() when the last unit enters.