File diff r6425:959f21bcefb6 → r6426:9f7d304cfd93
src/vehicle.cpp
Show inline comments
 
@@ -1807,10 +1807,9 @@ int32 CmdCloneVehicle(TileIndex tile, ui
 
	w_front = NULL;
 
	w_rear = NULL;
 

	
 

	
 
	/*
 
	 * v_front is the front engine in the original vehicle
 
	 * v is the car/vehicle of the original vehicle, that is currently being copied
 
	 * v is the car/vehicle of the original vehicle that is currently being copied
 
	 * w_front is the front engine of the cloned vehicle
 
	 * w is the car/vehicle currently being cloned
 
	 * w_rear is the rear end of the cloned train. It's used to add more cars and is only used by trains
 
@@ -1855,11 +1854,18 @@ int32 CmdCloneVehicle(TileIndex tile, ui
 
			Vehicle *v2 = v;
 
			do {
 
				if (v2->cargo_type != w2->cargo_type || v2->cargo_subtype != w2->cargo_subtype) {
 
					/* We can't pay for refitting because we can't estimate refitting costs for a vehicle before it's build.
 
					 * If we pay for it anyway, the cost and the estimated cost will not be the same and we will have an assert.
 
					 * We need to check the whole chain if it is a train because some newgrf articulated engines can refit some units only (and not the front) */
 
					DoCommand(0, w->index, v2->cargo_type | (v2->cargo_subtype << 8), flags, GetCmdRefitVeh(v));
 
					break; // We learned that the engine in question needed a refit. No need to check anymore
 
					/* We need to check the whole chain if it is a train
 
					 * because some newgrf articulated engines can refit some
 
					 * units only (and not the front). */
 
					cost = DoCommand(0, w->index, v2->cargo_type | (v2->cargo_subtype << 8), flags, GetCmdRefitVeh(v));
 
					if (CmdFailed(cost)) return cost;
 

	
 
					total_cost += cost;
 

	
 
					/* The refit command will refit all the remaining
 
					 * articulated parts if possible, so we don't need to
 
					 * carry on checking. */
 
					break;
 
				}
 
			} while (v->type == VEH_TRAIN && (w2 = w2->next) != NULL && (v2 = v2->next) != NULL);