@@ -1895,14 +1895,14 @@ void Vehicle::UpdateVisualEffect(bool al
this->vcache.cached_vis_effect = 0;
const Engine *e = Engine::Get(this->engine_type);
byte default_effect = VE_DEFAULT;
byte visual_effect = VE_DEFAULT;
switch (this->type) {
case VEH_TRAIN: default_effect = e->u.rail.visual_effect; break;
case VEH_ROAD: default_effect = e->u.road.visual_effect; break;
case VEH_SHIP: default_effect = e->u.ship.visual_effect; break;
case VEH_TRAIN: visual_effect = e->u.rail.visual_effect; break;
case VEH_ROAD: visual_effect = e->u.road.visual_effect; break;
case VEH_SHIP: visual_effect = e->u.ship.visual_effect; break;
default: break;
}
if (default_effect == VE_DEFAULT) {
if (visual_effect == VE_DEFAULT) {
if (this->type == VEH_TRAIN && !(Train::From(this)->IsWagon() || Train::From(this)->IsArticulatedPart())) {
if (e->u.rail.engclass == 0) {
/* Steam is offset by -4 units */
@@ -1916,7 +1916,7 @@ void Vehicle::UpdateVisualEffect(bool al
SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
} else {
this->vcache.cached_vis_effect = default_effect;
this->vcache.cached_vis_effect = visual_effect;
/* Check powered wagon / visual effect callback */