diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -211,7 +211,7 @@ Vehicle::Vehicle() this->group_id = DEFAULT_GROUP; this->fill_percent_te_id = INVALID_TE_ID; this->first = this; - this->colormap = PAL_NONE; + this->colourmap = PAL_NONE; } /** @@ -480,10 +480,10 @@ void ResetVehiclePosHash() memset(_new_vehicle_position_hash, 0, sizeof(_new_vehicle_position_hash)); } -void ResetVehicleColorMap() +void ResetVehicleColourMap() { Vehicle *v; - FOR_ALL_VEHICLES(v) { v->colormap = PAL_NONE; } + FOR_ALL_VEHICLES(v) { v->colourmap = PAL_NONE; } } /** @@ -870,7 +870,7 @@ void CheckVehicle32Day(Vehicle *v) uint16 callback = GetVehicleCallback(CBID_VEHICLE_32DAY_CALLBACK, 0, 0, v->engine_type, v); if (callback == CALLBACK_FAILED) return; if (HasBit(callback, 0)) TriggerVehicle(v, VEHICLE_TRIGGER_CALLBACK_32); // Trigger vehicle trigger 10 - if (HasBit(callback, 1)) v->colormap = PAL_NONE; // Update colormap via callback 2D + if (HasBit(callback, 1)) v->colourmap = PAL_NONE; // Update colourmap via callback 2D } void DecreaseVehicleValue(Vehicle *v) @@ -1372,10 +1372,10 @@ CommandCost SendAllVehiclesToDepot(Vehic /** * Calculates how full a vehicle is. * @param v The Vehicle to check. For trains, use the first engine. - * @param color The string to show depending on if we are unloading or loading + * @param colour The string to show depending on if we are unloading or loading * @return A percentage of how full the Vehicle is. */ -uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *color) +uint8 CalcPercentVehicleFilled(const Vehicle *v, StringID *colour) { int count = 0; int max = 0; @@ -1390,20 +1390,20 @@ uint8 CalcPercentVehicleFilled(const Veh for (; v != NULL; v = v->Next()) { count += v->cargo.Count(); max += v->cargo_cap; - if (v->cargo_cap != 0 && color != NULL) { + if (v->cargo_cap != 0 && colour != NULL) { unloading += HasBit(v->vehicle_flags, VF_CARGO_UNLOADING) ? 1 : 0; loading |= !(u->current_order.GetUnloadType() & OUFB_UNLOAD) && st->goods[v->cargo_type].days_since_pickup != 255; cars++; } } - if (color != NULL) { + if (colour != NULL) { if (unloading == 0 && loading) { - *color = STR_PERCENT_UP; + *colour = STR_PERCENT_UP; } else if (cars == unloading || !loading) { - *color = STR_PERCENT_DOWN; + *colour = STR_PERCENT_DOWN; } else { - *color = STR_PERCENT_UP_DOWN; + *colour = STR_PERCENT_UP_DOWN; } } @@ -1908,7 +1908,7 @@ const Livery *GetEngineLivery(EngineID e static SpriteID GetEngineColourMap(EngineID engine_type, CompanyID company, EngineID parent_engine_type, const Vehicle *v) { - SpriteID map = (v != NULL) ? v->colormap : PAL_NONE; + SpriteID map = (v != NULL) ? v->colourmap : PAL_NONE; /* Return cached value if any */ if (map != PAL_NONE) return map; @@ -1916,7 +1916,7 @@ static SpriteID GetEngineColourMap(Engin /* Check if we should use the colour map callback */ if (HasBit(EngInfo(engine_type)->callbackmask, CBM_VEHICLE_COLOUR_REMAP)) { uint16 callback = GetVehicleCallback(CBID_VEHICLE_COLOUR_MAPPING, 0, 0, engine_type, v); - /* A return value of 0xC000 is stated to "use the default two-color + /* A return value of 0xC000 is stated to "use the default two-colour * maps" which happens to be the failure action too... */ if (callback != CALLBACK_FAILED && callback != 0xC000) { map = GB(callback, 0, 14); @@ -1924,7 +1924,7 @@ static SpriteID GetEngineColourMap(Engin * map else it's returned as-is. */ if (!HasBit(callback, 14)) { /* Update cache */ - if (v != NULL) ((Vehicle*)v)->colormap = map; + if (v != NULL) ((Vehicle*)v)->colourmap = map; return map; } } @@ -1932,7 +1932,7 @@ static SpriteID GetEngineColourMap(Engin bool twocc = HasBit(EngInfo(engine_type)->misc_flags, EF_USES_2CC); - if (map == PAL_NONE) map = twocc ? (SpriteID)SPR_2CCMAP_BASE : (SpriteID)PALETTE_RECOLOR_START; + if (map == PAL_NONE) map = twocc ? (SpriteID)SPR_2CCMAP_BASE : (SpriteID)PALETTE_RECOLOUR_START; const Livery *livery = GetEngineLivery(engine_type, company, parent_engine_type, v); @@ -1940,7 +1940,7 @@ static SpriteID GetEngineColourMap(Engin if (twocc) map += livery->colour2 * 16; /* Update cache */ - if (v != NULL) ((Vehicle*)v)->colormap = map; + if (v != NULL) ((Vehicle*)v)->colourmap = map; return map; }