diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -415,7 +415,7 @@ bool HasVehicleOnPos(TileIndex tile, voi */ static Vehicle *EnsureNoVehicleProcZ(Vehicle *v, void *data) { - byte z = *(byte*)data; + int z = *(int*)data; if (v->type == VEH_DISASTER || (v->type == VEH_AIRCRAFT && v->subtype == AIR_SHADOW)) return NULL; if (v->z_pos > z) return NULL; @@ -430,7 +430,7 @@ static Vehicle *EnsureNoVehicleProcZ(Veh */ CommandCost EnsureNoVehicleOnGround(TileIndex tile) { - byte z = GetTileMaxPixelZ(tile); + int z = GetTileMaxPixelZ(tile); /* Value v is not safe in MP games, however, it is used to generate a local * error message only (which may be different for different machines).