diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -168,7 +168,7 @@ bool Vehicle::NeedsServicing() const */ bool Vehicle::NeedsAutomaticServicing() const { - if (_settings_game.order.gotodepot && this->HasDepotOrder()) return false; + if (this->HasDepotOrder()) return false; if (this->current_order.IsType(OT_LOADING)) return false; if (this->current_order.IsType(OT_GOTO_DEPOT) && this->current_order.GetDepotOrderType() != ODTFB_SERVICE) return false; return NeedsServicing(); @@ -1912,8 +1912,7 @@ void Vehicle::HandleLoading(bool mode) uint wait_time = max(this->current_order.wait_time - this->lateness_counter, 0); /* Not the first call for this tick, or still loading */ - if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || - (_settings_game.order.timetabling && this->current_order_time < wait_time)) return; + if (mode || !HasBit(this->vehicle_flags, VF_LOADING_FINISHED) || this->current_order_time < wait_time) return; this->PlayLeaveStationSound();