diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -112,6 +112,29 @@ bool Vehicle::NeedsAutomaticServicing() return NeedsServicing(); } +uint Vehicle::Crash(bool flooded) +{ + assert((this->vehstatus & VS_CRASHED) == 0); + assert(this->Previous() == NULL); // IsPrimaryVehicle fails for free-wagon-chains + + uint pass = 0; + /* crash all wagons, and count passengers */ + for (Vehicle *v = this; v != NULL; v = v->Next()) { + if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo.Count(); + v->vehstatus |= VS_CRASHED; + MarkSingleVehicleDirty(v); + } + + /* Dirty some windows */ + InvalidateWindowClassesData(GetWindowClassForVehicleType(this->type), 0); + SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, VVW_WIDGET_START_STOP_VEH); + SetWindowDirty(WC_VEHICLE_DETAILS, this->index); + SetWindowDirty(WC_VEHICLE_DEPOT, this->tile); + + return pass; +} + + /** * Displays a "NewGrf Bug" error message for a engine, and pauses the game if not networking. * @param engine The engine that caused the problem