diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -864,7 +864,7 @@ void CheckVehicleBreakdown(Vehicle *v) v->reliability = rel = max((rel_old = v->reliability) - v->reliability_spd_dec, 0); if ((rel_old >> 8) != (rel >> 8)) InvalidateWindow(WC_VEHICLE_DETAILS, v->index); - if (v->breakdown_ctr != 0 || v->vehstatus & VS_STOPPED || + if (v->breakdown_ctr != 0 || (v->vehstatus & VS_STOPPED) || _settings_game.difficulty.vehicle_breakdowns < 1 || v->cur_speed < 5 || _game_mode == GM_MENU) { return;