diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -1335,35 +1335,6 @@ void BuildDepotVehicleList(VehicleType t } /** - * @param sort_list list to store the list in. Either NULL or the length length_of_array tells - * @param length_of_array informs the length allocated for sort_list. This is not the same as the number of vehicles in the list. Needs to be 0 when sort_list is NULL - * @param type type of vehicle - * @param owner PlayerID of owner to generate a list for - * @param index This parameter has different meanings depending on window_type - * - * @param window_type tells what kind of window the list is for. Use the VLW flags in vehicle_gui.h - * @return the number of vehicles added to the list - */ -uint GenerateVehicleSortList(const Vehicle ***sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type) -{ - VehicleList list; - GenerateVehicleSortList(&list, type, owner, index, window_type); - - if (list.Length() > 0) { - *sort_list = ReallocT(*sort_list, list.Length()); - memcpy(*sort_list, list.Begin(), sizeof(list.Begin()) * list.Length()); - } - - return list.Length(); -} - -/** * Generate a list of vehicles based on window type. * @param list Pointer to list to add vehicles to * @param type Type of vehicle