diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -852,17 +852,14 @@ static void DoDrawVehicle(const Vehicle SpriteID image = v->cur_image; SpriteID pal; - if (v->vehstatus & VS_SHADOW) { - SETBIT(image, PALETTE_MODIFIER_TRANSPARENT); - pal = PALETTE_TO_TRANSPARENT; - } else if (v->vehstatus & VS_DEFPAL) { + if (v->vehstatus & VS_DEFPAL) { pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); } else { pal = PAL_NONE; } AddSortableSpriteToDraw(image, pal, v->x_pos + v->x_offs, v->y_pos + v->y_offs, - v->sprite_width, v->sprite_height, v->z_height, v->z_pos); + v->sprite_width, v->sprite_height, v->z_height, v->z_pos, v->vehstatus & VS_SHADOW); } void ViewportAddVehicles(DrawPixelInfo *dpi)