diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -51,6 +51,7 @@ #include "animated_tile_func.h" #include "effectvehicle_base.h" #include "core/alloc_func.hpp" +#include "vehiclelist.h" #include "table/sprites.h" #include "table/strings.h" @@ -1292,137 +1293,6 @@ CommandCost CmdCloneVehicle(TileIndex ti } /** - * Generate a list of vehicles inside a depot. - * @param type Type of vehicle - * @param tile The tile the depot is located on - * @param engines Pointer to list to add vehicles to - * @param wagons Pointer to list to add wagons to (can be NULL) - */ -void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons) -{ - engines->Clear(); - if (wagons != NULL && wagons != engines) wagons->Clear(); - - const Vehicle *v; - FOR_ALL_VEHICLES(v) { - /* General tests for all vehicle types */ - if (v->type != type) continue; - if (v->tile != tile) continue; - - switch (type) { - case VEH_TRAIN: - if (v->u.rail.track != TRACK_BIT_DEPOT) continue; - if (wagons != NULL && IsFreeWagon(v)) { - *wagons->Append() = v; - continue; - } - break; - - default: - if (!v->IsInDepot()) continue; - break; - } - - if (!v->IsPrimaryVehicle()) continue; - - *engines->Append() = v; - } - - /* Ensure the lists are not wasting too much space. If the lists are fresh - * (i.e. built within a command) then this will actually do nothing. */ - engines->Compact(); - if (wagons != NULL && wagons != engines) wagons->Compact(); -} - -/** - * Generate a list of vehicles based on window type. - * @param list Pointer to list to add vehicles to - * @param type Type of vehicle - * @param owner Player to generate list for - * @param index This parameter has different meanings depending on window_type - * - * @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h - */ -void GenerateVehicleSortList(VehicleList *list, VehicleType type, PlayerID owner, uint32 index, uint16 window_type) -{ - list->Clear(); - - const Vehicle *v; - - switch (window_type) { - case VLW_STATION_LIST: - FOR_ALL_VEHICLES(v) { - if (v->type == type && v->IsPrimaryVehicle()) { - const Order *order; - - FOR_VEHICLE_ORDERS(v, order) { - if (order->IsType(OT_GOTO_STATION) && order->GetDestination() == index) { - *list->Append() = v; - break; - } - } - } - } - break; - - case VLW_SHARED_ORDERS: - FOR_ALL_VEHICLES(v) { - /* Find a vehicle with the order in question */ - if (v->orders != NULL && v->orders->index == index) { - /* Add all vehicles from this vehicle's shared order list */ - for (v = GetFirstVehicleFromSharedList(v); v != NULL; v = v->next_shared) { - *list->Append() = v; - } - break; - } - } - break; - - case VLW_STANDARD: - FOR_ALL_VEHICLES(v) { - if (v->type == type && v->owner == owner && v->IsPrimaryVehicle()) { - *list->Append() = v; - } - } - break; - - case VLW_DEPOT_LIST: - FOR_ALL_VEHICLES(v) { - if (v->type == type && v->IsPrimaryVehicle()) { - const Order *order; - - FOR_VEHICLE_ORDERS(v, order) { - if (order->IsType(OT_GOTO_DEPOT) && order->GetDestination() == index) { - *list->Append() = v; - break; - } - } - } - } - break; - - case VLW_GROUP_LIST: - FOR_ALL_VEHICLES(v) { - if (v->type == type && v->IsPrimaryVehicle() && - v->owner == owner && v->group_id == index) { - *list->Append() = v; - } - } - break; - - default: NOT_REACHED(); break; - } - - list->Compact(); -} - -/** * Send all vehicles of type to depots * @param type type of vehicle * @param flags the flags used for DoCommand()