diff --git a/src/vehicle.cpp b/src/vehicle.cpp --- a/src/vehicle.cpp +++ b/src/vehicle.cpp @@ -15,7 +15,7 @@ #include "gfx_func.h" #include "news_func.h" #include "command_func.h" -#include "saveload.h" +#include "saveload/saveload.h" #include "company_func.h" #include "debug.h" #include "vehicle_gui.h" @@ -59,9 +59,6 @@ #include "table/sprites.h" #include "table/strings.h" -#include - -#define INVALID_COORD (0x7fffffff) #define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6)) VehicleID _vehicle_id_ctr_day; @@ -222,120 +219,6 @@ void VehiclePositionChanged(Vehicle *v) v->bottom_coord = pt.y + spr->height + 2; } -/** Called after load to update coordinates */ -void AfterLoadVehicles(bool part_of_load) -{ - Vehicle *v; - - FOR_ALL_VEHICLES(v) { - /* Reinstate the previous pointer */ - if (v->Next() != NULL) v->Next()->previous = v; - if (v->NextShared() != NULL) v->NextShared()->previous_shared = v; - - v->UpdateDeltaXY(v->direction); - - if (part_of_load) v->fill_percent_te_id = INVALID_TE_ID; - v->first = NULL; - if (v->type == VEH_TRAIN) v->u.rail.first_engine = INVALID_ENGINE; - if (v->type == VEH_ROAD) v->u.road.first_engine = INVALID_ENGINE; - - v->cargo.InvalidateCache(); - } - - /* AfterLoadVehicles may also be called in case of NewGRF reload, in this - * case we may not convert orders again. */ - if (part_of_load) { - /* Create shared vehicle chain for very old games (pre 5,2) and create - * OrderList from shared vehicle chains. For this to work correctly, the - * following conditions must be fulfilled: - * a) both next_shared and previous_shared are not set for pre 5,2 games - * b) both next_shared and previous_shared are set for later games - */ - std::map mapping; - - FOR_ALL_VEHICLES(v) { - if (v->orders.old != NULL) { - if (CheckSavegameVersion(105)) { // Pre-105 didn't save an OrderList - if (mapping[v->orders.old] == NULL) { - /* This adds the whole shared vehicle chain for case b */ - v->orders.list = mapping[v->orders.old] = new OrderList(v->orders.old, v); - } else { - v->orders.list = mapping[v->orders.old]; - /* For old games (case a) we must create the shared vehicle chain */ - if (CheckSavegameVersionOldStyle(5, 2)) { - v->AddToShared(v->orders.list->GetFirstSharedVehicle()); - } - } - } else { // OrderList was saved as such, only recalculate not saved values - if (v->PreviousShared() == NULL) { - new (v->orders.list) OrderList(v->orders.list->GetFirstOrder(), v); - } - } - } - } - } - - FOR_ALL_VEHICLES(v) { - /* Fill the first pointers */ - if (v->Previous() == NULL) { - for (Vehicle *u = v; u != NULL; u = u->Next()) { - u->first = v; - } - } - } - - FOR_ALL_VEHICLES(v) { - assert(v->first != NULL); - - if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) { - if (IsFrontEngine(v)) v->u.rail.last_speed = v->cur_speed; // update displayed train speed - TrainConsistChanged(v, false); - } else if (v->type == VEH_ROAD && IsRoadVehFront(v)) { - RoadVehUpdateCache(v); - } - } - - /* Stop non-front engines */ - FOR_ALL_VEHICLES(v) { - if (v->type == VEH_TRAIN && IsTrainEngine(v) && !IsFrontEngine(v)) v->vehstatus |= VS_STOPPED; - } - - FOR_ALL_VEHICLES(v) { - switch (v->type) { - case VEH_ROAD: - v->u.road.roadtype = HasBit(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD; - v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype); - /* FALL THROUGH */ - case VEH_TRAIN: - case VEH_SHIP: - v->cur_image = v->GetImage(v->direction); - break; - - case VEH_AIRCRAFT: - if (IsNormalAircraft(v)) { - v->cur_image = v->GetImage(v->direction); - - /* The plane's shadow will have the same image as the plane */ - Vehicle *shadow = v->Next(); - shadow->cur_image = v->cur_image; - - /* In the case of a helicopter we will update the rotor sprites */ - if (v->subtype == AIR_HELICOPTER) { - Vehicle *rotor = shadow->Next(); - rotor->cur_image = GetRotorImage(v); - } - - UpdateAircraftCache(v); - } - break; - default: break; - } - - v->left_coord = INVALID_COORD; - VehiclePositionChanged(v); - } -} - Vehicle::Vehicle() { this->type = VEH_INVALID; @@ -622,11 +505,19 @@ void ResetVehicleColorMap() FOR_ALL_VEHICLES(v) { v->colormap = PAL_NONE; } } +/** + * List of vehicles that should check for autoreplace this tick. + * Mapping of vehicle -> leave depot immediatelly after autoreplace. + */ +typedef SmallMap AutoreplaceMap; +static AutoreplaceMap _vehicles_to_autoreplace; + void InitializeVehicles() { _Vehicle_pool.CleanPool(); _Vehicle_pool.AddBlockToPool(); + _vehicles_to_autoreplace.Reset(); ResetVehiclePosHash(); } @@ -739,13 +630,6 @@ Vehicle::~Vehicle() new (this) InvalidVehicle(); } -/** - * List of vehicles that should check for autoreplace this tick. - * Mapping of vehicle -> leave depot immediatelly after autoreplace. - */ -typedef SmallMap AutoreplaceMap; -static AutoreplaceMap _vehicles_to_autoreplace; - /** Adds a vehicle to the list of vehicles, that visited a depot this tick * @param *v vehicle to add */ @@ -2128,367 +2012,6 @@ SpriteID GetVehiclePalette(const Vehicle return GetEngineColourMap(v->engine_type, v->owner, INVALID_ENGINE, v); } -static uint8 _cargo_days; -static uint16 _cargo_source; -static uint32 _cargo_source_xy; -static uint16 _cargo_count; -static uint16 _cargo_paid_for; -static Money _cargo_feeder_share; -static uint32 _cargo_loaded_at_xy; - -/** - * Make it possible to make the saveload tables "friends" of other classes. - * @param vt the vehicle type. Can be VEH_END for the common vehicle description data - * @return the saveload description - */ -const SaveLoad *GetVehicleDescription(VehicleType vt) -{ -/** Save and load of vehicles */ -static const SaveLoad _common_veh_desc[] = { - SLE_VAR(Vehicle, subtype, SLE_UINT8), - - SLE_REF(Vehicle, next, REF_VEHICLE_OLD), - SLE_CONDVAR(Vehicle, name, SLE_NAME, 0, 83), - SLE_CONDSTR(Vehicle, name, SLE_STR, 0, 84, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, unitnumber, SLE_FILE_U8 | SLE_VAR_U16, 0, 7), - SLE_CONDVAR(Vehicle, unitnumber, SLE_UINT16, 8, SL_MAX_VERSION), - SLE_VAR(Vehicle, owner, SLE_UINT8), - SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, tile, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, 6, SL_MAX_VERSION), - - SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, x_pos, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, y_pos, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_VAR(Vehicle, z_pos, SLE_UINT8), - SLE_VAR(Vehicle, direction, SLE_UINT8), - - SLE_CONDNULL(2, 0, 57), - SLE_VAR(Vehicle, spritenum, SLE_UINT8), - SLE_CONDNULL(5, 0, 57), - SLE_VAR(Vehicle, engine_type, SLE_UINT16), - - SLE_VAR(Vehicle, max_speed, SLE_UINT16), - SLE_VAR(Vehicle, cur_speed, SLE_UINT16), - SLE_VAR(Vehicle, subspeed, SLE_UINT8), - SLE_VAR(Vehicle, acceleration, SLE_UINT8), - SLE_VAR(Vehicle, progress, SLE_UINT8), - - SLE_VAR(Vehicle, vehstatus, SLE_UINT8), - SLE_CONDVAR(Vehicle, last_station_visited, SLE_FILE_U8 | SLE_VAR_U16, 0, 4), - SLE_CONDVAR(Vehicle, last_station_visited, SLE_UINT16, 5, SL_MAX_VERSION), - - SLE_VAR(Vehicle, cargo_type, SLE_UINT8), - SLE_CONDVAR(Vehicle, cargo_subtype, SLE_UINT8, 35, SL_MAX_VERSION), - SLEG_CONDVAR( _cargo_days, SLE_UINT8, 0, 67), - SLEG_CONDVAR( _cargo_source, SLE_FILE_U8 | SLE_VAR_U16, 0, 6), - SLEG_CONDVAR( _cargo_source, SLE_UINT16, 7, 67), - SLEG_CONDVAR( _cargo_source_xy, SLE_UINT32, 44, 67), - SLE_VAR(Vehicle, cargo_cap, SLE_UINT16), - SLEG_CONDVAR( _cargo_count, SLE_UINT16, 0, 67), - SLE_CONDLST(Vehicle, cargo, REF_CARGO_PACKET, 68, SL_MAX_VERSION), - - SLE_VAR(Vehicle, day_counter, SLE_UINT8), - SLE_VAR(Vehicle, tick_counter, SLE_UINT8), - SLE_CONDVAR(Vehicle, running_ticks, SLE_UINT8, 88, SL_MAX_VERSION), - - SLE_VAR(Vehicle, cur_order_index, SLE_UINT8), - /* num_orders is now part of OrderList and is not saved but counted */ - SLE_CONDNULL(1, 0, 104), - - /* This next line is for version 4 and prior compatibility.. it temporarily reads - type and flags (which were both 4 bits) into type. Later on this is - converted correctly */ - SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, type), SLE_UINT8, 0, 4), - SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, dest), SLE_FILE_U8 | SLE_VAR_U16, 0, 4), - - /* Orders for version 5 and on */ - SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, type), SLE_UINT8, 5, SL_MAX_VERSION), - SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, flags), SLE_UINT8, 5, SL_MAX_VERSION), - SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, dest), SLE_UINT16, 5, SL_MAX_VERSION), - - /* Refit in current order */ - SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, refit_cargo), SLE_UINT8, 36, SL_MAX_VERSION), - SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, refit_subtype), SLE_UINT8, 36, SL_MAX_VERSION), - - /* Timetable in current order */ - SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, wait_time), SLE_UINT16, 67, SL_MAX_VERSION), - SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, travel_time), SLE_UINT16, 67, SL_MAX_VERSION), - - SLE_CONDREF(Vehicle, orders, REF_ORDER, 0, 104), - SLE_CONDREF(Vehicle, orders, REF_ORDERLIST, 105, SL_MAX_VERSION), - - SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Vehicle, age, SLE_INT32, 31, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, max_age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Vehicle, max_age, SLE_INT32, 31, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, date_of_last_service, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Vehicle, date_of_last_service, SLE_INT32, 31, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, service_interval, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Vehicle, service_interval, SLE_INT32, 31, SL_MAX_VERSION), - SLE_VAR(Vehicle, reliability, SLE_UINT16), - SLE_VAR(Vehicle, reliability_spd_dec, SLE_UINT16), - SLE_VAR(Vehicle, breakdown_ctr, SLE_UINT8), - SLE_VAR(Vehicle, breakdown_delay, SLE_UINT8), - SLE_VAR(Vehicle, breakdowns_since_last_service, SLE_UINT8), - SLE_VAR(Vehicle, breakdown_chance, SLE_UINT8), - SLE_CONDVAR(Vehicle, build_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Vehicle, build_year, SLE_INT32, 31, SL_MAX_VERSION), - - SLE_VAR(Vehicle, load_unload_time_rem, SLE_UINT16), - SLEG_CONDVAR( _cargo_paid_for, SLE_UINT16, 45, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, vehicle_flags, SLE_UINT8, 40, SL_MAX_VERSION), - - SLE_CONDVAR(Vehicle, profit_this_year, SLE_FILE_I32 | SLE_VAR_I64, 0, 64), - SLE_CONDVAR(Vehicle, profit_this_year, SLE_INT64, 65, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, profit_last_year, SLE_FILE_I32 | SLE_VAR_I64, 0, 64), - SLE_CONDVAR(Vehicle, profit_last_year, SLE_INT64, 65, SL_MAX_VERSION), - SLEG_CONDVAR( _cargo_feeder_share, SLE_FILE_I32 | SLE_VAR_I64,51, 64), - SLEG_CONDVAR( _cargo_feeder_share, SLE_INT64, 65, 67), - SLEG_CONDVAR( _cargo_loaded_at_xy, SLE_UINT32, 51, 67), - SLE_CONDVAR(Vehicle, value, SLE_FILE_I32 | SLE_VAR_I64, 0, 64), - SLE_CONDVAR(Vehicle, value, SLE_INT64, 65, SL_MAX_VERSION), - - SLE_CONDVAR(Vehicle, random_bits, SLE_UINT8, 2, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, waiting_triggers, SLE_UINT8, 2, SL_MAX_VERSION), - - SLE_CONDREF(Vehicle, next_shared, REF_VEHICLE, 2, SL_MAX_VERSION), - SLE_CONDNULL(2, 2, 68), - SLE_CONDNULL(4, 69, 100), - - SLE_CONDVAR(Vehicle, group_id, SLE_UINT16, 60, SL_MAX_VERSION), - - SLE_CONDVAR(Vehicle, current_order_time, SLE_UINT32, 67, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, lateness_counter, SLE_INT32, 67, SL_MAX_VERSION), - - /* reserve extra space in savegame here. (currently 10 bytes) */ - SLE_CONDNULL(10, 2, SL_MAX_VERSION), - - SLE_END() -}; - - -static const SaveLoad _train_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_TRAIN), - SLE_VEH_INCLUDEX(), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, crash_anim_pos), SLE_UINT16), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, force_proceed), SLE_UINT8), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, railtype), SLE_UINT8), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, track), SLE_UINT8), - - SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, flags), SLE_FILE_U8 | SLE_VAR_U16, 2, 99), - SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, flags), SLE_UINT16,100, SL_MAX_VERSION), - SLE_CONDNULL(2, 2, 59), - - SLE_CONDNULL(2, 2, 19), - /* reserve extra space in savegame here. (currently 11 bytes) */ - SLE_CONDNULL(11, 2, SL_MAX_VERSION), - - SLE_END() -}; - -static const SaveLoad _roadveh_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_ROAD), - SLE_VEH_INCLUDEX(), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, state), SLE_UINT8), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, frame), SLE_UINT8), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, blocked_ctr), SLE_UINT16), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, overtaking), SLE_UINT8), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, overtaking_ctr), SLE_UINT8), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, crashed_ctr), SLE_UINT16), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, reverse_ctr), SLE_UINT8), - - SLE_CONDREFX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, slot), REF_ROADSTOPS, 6, SL_MAX_VERSION), - SLE_CONDNULL(1, 6, SL_MAX_VERSION), - SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRoad, slot_age), SLE_UINT8, 6, SL_MAX_VERSION), - /* reserve extra space in savegame here. (currently 16 bytes) */ - SLE_CONDNULL(16, 2, SL_MAX_VERSION), - - SLE_END() -}; - -static const SaveLoad _ship_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_SHIP), - SLE_VEH_INCLUDEX(), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleShip, state), SLE_UINT8), - - /* reserve extra space in savegame here. (currently 16 bytes) */ - SLE_CONDNULL(16, 2, SL_MAX_VERSION), - - SLE_END() -}; - -static const SaveLoad _aircraft_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_AIRCRAFT), - SLE_VEH_INCLUDEX(), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, crashed_counter), SLE_UINT16), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, pos), SLE_UINT8), - - SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, targetairport), SLE_FILE_U8 | SLE_VAR_U16, 0, 4), - SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, targetairport), SLE_UINT16, 5, SL_MAX_VERSION), - - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, state), SLE_UINT8), - - SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleAir, previous_pos), SLE_UINT8, 2, SL_MAX_VERSION), - - /* reserve extra space in savegame here. (currently 15 bytes) */ - SLE_CONDNULL(15, 2, SL_MAX_VERSION), - - SLE_END() -}; - -static const SaveLoad _special_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_EFFECT), - - SLE_VAR(Vehicle, subtype, SLE_UINT8), - - SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, tile, SLE_UINT32, 6, SL_MAX_VERSION), - - SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), - SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), - SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, 6, SL_MAX_VERSION), - SLE_VAR(Vehicle, z_pos, SLE_UINT8), - - SLE_VAR(Vehicle, cur_image, SLE_UINT16), - SLE_CONDNULL(5, 0, 57), - SLE_VAR(Vehicle, progress, SLE_UINT8), - SLE_VAR(Vehicle, vehstatus, SLE_UINT8), - - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleEffect, animation_state), SLE_UINT16), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleEffect, animation_substate), SLE_UINT8), - - SLE_CONDVAR(Vehicle, spritenum, SLE_UINT8, 2, SL_MAX_VERSION), - - /* reserve extra space in savegame here. (currently 15 bytes) */ - SLE_CONDNULL(15, 2, SL_MAX_VERSION), - - SLE_END() -}; - -static const SaveLoad _disaster_desc[] = { - SLE_WRITEBYTE(Vehicle, type, VEH_DISASTER), - - SLE_REF(Vehicle, next, REF_VEHICLE_OLD), - - SLE_VAR(Vehicle, subtype, SLE_UINT8), - SLE_CONDVAR(Vehicle, tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, tile, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, dest_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Vehicle, dest_tile, SLE_UINT32, 6, SL_MAX_VERSION), - - SLE_CONDVAR(Vehicle, x_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), - SLE_CONDVAR(Vehicle, x_pos, SLE_INT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Vehicle, y_pos, SLE_FILE_I16 | SLE_VAR_I32, 0, 5), - SLE_CONDVAR(Vehicle, y_pos, SLE_INT32, 6, SL_MAX_VERSION), - SLE_VAR(Vehicle, z_pos, SLE_UINT8), - SLE_VAR(Vehicle, direction, SLE_UINT8), - - SLE_CONDNULL(5, 0, 57), - SLE_VAR(Vehicle, owner, SLE_UINT8), - SLE_VAR(Vehicle, vehstatus, SLE_UINT8), - SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, dest), SLE_FILE_U8 | SLE_VAR_U16, 0, 4), - SLE_CONDVARX(cpp_offsetof(Vehicle, current_order) + cpp_offsetof(Order, dest), SLE_UINT16, 5, SL_MAX_VERSION), - - SLE_VAR(Vehicle, cur_image, SLE_UINT16), - SLE_CONDVAR(Vehicle, age, SLE_FILE_U16 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Vehicle, age, SLE_INT32, 31, SL_MAX_VERSION), - SLE_VAR(Vehicle, tick_counter, SLE_UINT8), - - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, image_override), SLE_UINT16), - SLE_VARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleDisaster, big_ufo_destroyer_target), SLE_UINT16), - - /* reserve extra space in savegame here. (currently 16 bytes) */ - SLE_CONDNULL(16, 2, SL_MAX_VERSION), - - SLE_END() -}; - - -static const SaveLoad *_veh_descs[] = { - _train_desc, - _roadveh_desc, - _ship_desc, - _aircraft_desc, - _special_desc, - _disaster_desc, - _common_veh_desc, -}; - - return _veh_descs[vt]; -} - -/** Will be called when the vehicles need to be saved. */ -static void Save_VEHS() -{ - Vehicle *v; - /* Write the vehicles */ - FOR_ALL_VEHICLES(v) { - SlSetArrayIndex(v->index); - SlObject(v, GetVehicleDescription(v->type)); - } -} - -/** Will be called when vehicles need to be loaded. */ -void Load_VEHS() -{ - _vehicles_to_autoreplace.Reset(); - - int index; - - _cargo_count = 0; - - while ((index = SlIterateArray()) != -1) { - Vehicle *v; - VehicleType vtype = (VehicleType)SlReadByte(); - - switch (vtype) { - case VEH_TRAIN: v = new (index) Train(); break; - case VEH_ROAD: v = new (index) RoadVehicle(); break; - case VEH_SHIP: v = new (index) Ship(); break; - case VEH_AIRCRAFT: v = new (index) Aircraft(); break; - case VEH_EFFECT: v = new (index) EffectVehicle(); break; - case VEH_DISASTER: v = new (index) DisasterVehicle(); break; - case VEH_INVALID: v = new (index) InvalidVehicle(); break; - default: NOT_REACHED(); - } - - SlObject(v, GetVehicleDescription(vtype)); - - if (_cargo_count != 0 && IsCompanyBuildableVehicleType(v)) { - /* Don't construct the packet with station here, because that'll fail with old savegames */ - CargoPacket *cp = new CargoPacket(); - cp->source = _cargo_source; - cp->source_xy = _cargo_source_xy; - cp->count = _cargo_count; - cp->days_in_transit = _cargo_days; - cp->feeder_share = _cargo_feeder_share; - cp->loaded_at_xy = _cargo_loaded_at_xy; - v->cargo.Append(cp); - } - - /* Old savegames used 'last_station_visited = 0xFF' */ - if (CheckSavegameVersion(5) && v->last_station_visited == 0xFF) - v->last_station_visited = INVALID_STATION; - - if (CheckSavegameVersion(5)) { - /* Convert the current_order.type (which is a mix of type and flags, because - * in those versions, they both were 4 bits big) to type and flags */ - v->current_order.flags = GB(v->current_order.type, 4, 4); - v->current_order.type &= 0x0F; - } - - /* Advanced vehicle lists got added */ - if (CheckSavegameVersion(60)) v->group_id = DEFAULT_GROUP; - } -} - -extern const ChunkHandler _veh_chunk_handlers[] = { - { 'VEHS', Save_VEHS, Load_VEHS, CH_SPARSE_ARRAY | CH_LAST}, -}; void Vehicle::BeginLoading() {