@@ -511,7 +511,50 @@ SpriteID GetVehiclePalette(const Vehicle
* Best is to have a virtual value for it when it needs to change again */
#define STATUS_BAR 5
extern const uint32 _veh_build_proc_table[];
extern const uint32 _veh_sell_proc_table[];
extern const uint32 _veh_refit_proc_table[];
extern const uint32 _send_to_depot_proc_table[];
#define CMD_SEND_TO_DEPOT(x) _send_to_depot_proc_table[ x - VEH_Train]
/* Functions to find the right command for certain vehicle type */
static inline uint32 GetCmdBuildVeh(byte type)
{
return _veh_build_proc_table[VehTypeToIndex(type)];
}
static inline uint32 GetCmdBuildVeh(const Vehicle *v)
return GetCmdBuildVeh(v->type);
static inline uint32 GetCmdSellVeh(byte type)
return _veh_sell_proc_table[VehTypeToIndex(type)];
static inline uint32 GetCmdSellVeh(const Vehicle *v)
return GetCmdSellVeh(v->type);
static inline uint32 GetCmdRefitVeh(byte type)
return _veh_refit_proc_table[VehTypeToIndex(type)];
static inline uint32 GetCmdRefitVeh(const Vehicle *v)
return GetCmdRefitVeh(v->type);
static inline uint32 GetCmdSendToDepot(byte type)
return _send_to_depot_proc_table[VehTypeToIndex(type)];
static inline uint32 GetCmdSendToDepot(const Vehicle *v)
return GetCmdSendToDepot(v->type);
#endif /* VEHICLE_H */