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@@ -509,7 +509,7 @@ void ResetVehiclePosHash();
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bool CanRefitTo(EngineID engine_type, CargoID cid_to);
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CargoID FindFirstRefittableCargo(EngineID engine_type);
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int32 GetRefitCost(EngineID engine_type);
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CommandCost GetRefitCost(EngineID engine_type);
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void ViewportAddVehicles(DrawPixelInfo *dpi);
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@@ -556,13 +556,13 @@ bool VehicleNeedsService(const Vehicle *
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uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type);
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void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count);
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int32 SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
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CommandCost SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id);
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bool IsVehicleInDepot(const Vehicle *v);
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void VehicleEnterDepot(Vehicle *v);
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void InvalidateAutoreplaceWindow(EngineID e);
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int32 MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
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CommandCost MaybeReplaceVehicle(Vehicle *v, bool check, bool display_costs);
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/* Flags to add to p2 for goto depot commands */
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/* Note: bits 8-10 are used for VLW flags */
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