diff --git a/src/vehicle.h b/src/vehicle.h --- a/src/vehicle.h +++ b/src/vehicle.h @@ -31,7 +31,7 @@ enum VehStatus { enum LoadStatus { LS_LOADING_FINISHED, LS_CARGO_UNLOADING, - LS_CARGO_PAID_FOR, + /* LS_CARGO_PAID_FOR was here until savegame version 45. */ }; /* Effect vehicle types */ @@ -238,6 +238,7 @@ struct Vehicle { bool leave_depot_instantly; // NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace uint16 load_unload_time_rem; + uint16 cargo_paid_for; // How much of the cargo currently on board has been paid for. byte load_status; int32 profit_this_year;