diff --git a/src/vehicle.h b/src/vehicle.h --- a/src/vehicle.h +++ b/src/vehicle.h @@ -522,7 +522,7 @@ void EndVehicleMove(Vehicle *v); void ShowAircraftViewWindow(const Vehicle* v); -UnitID GetFreeUnitNumber(byte type); +UnitID GetFreeUnitNumber(VehicleType type); void TrainConsistChanged(Vehicle *v); void TrainPowerChanged(Vehicle *v); @@ -532,9 +532,9 @@ int CheckTrainStoppedInDepot(const Vehic bool VehicleNeedsService(const Vehicle *v); -uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, byte type, PlayerID owner, uint32 index, uint16 window_type); -void BuildDepotVehicleList(byte type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count); -int32 SendAllVehiclesToDepot(byte type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); +uint GenerateVehicleSortList(const Vehicle*** sort_list, uint16 *length_of_array, VehicleType type, PlayerID owner, uint32 index, uint16 window_type); +void BuildDepotVehicleList(VehicleType type, TileIndex tile, Vehicle ***engine_list, uint16 *engine_list_length, uint16 *engine_count, Vehicle ***wagon_list, uint16 *wagon_list_length, uint16 *wagon_count); +int32 SendAllVehiclesToDepot(VehicleType type, uint32 flags, bool service, PlayerID owner, uint16 vlw_flag, uint32 id); bool IsVehicleInDepot(const Vehicle *v); void VehicleEnterDepot(Vehicle *v); @@ -610,7 +610,7 @@ static inline void DeleteVehicle(Vehicle v = new (v) InvalidVehicle(); } -static inline bool IsPlayerBuildableVehicleType(byte type) +static inline bool IsPlayerBuildableVehicleType(VehicleType type) { switch (type) { case VEH_TRAIN: @@ -618,8 +618,9 @@ static inline bool IsPlayerBuildableVehi case VEH_SHIP: case VEH_AIRCRAFT: return true; + + default: return false; } - return false; } static inline bool IsPlayerBuildableVehicleType(const Vehicle *v) @@ -715,7 +716,7 @@ extern const uint32 _veh_refit_proc_tabl extern const uint32 _send_to_depot_proc_table[]; /* Functions to find the right command for certain vehicle type */ -static inline uint32 GetCmdBuildVeh(byte type) +static inline uint32 GetCmdBuildVeh(VehicleType type) { return _veh_build_proc_table[type]; } @@ -725,7 +726,7 @@ static inline uint32 GetCmdBuildVeh(cons return GetCmdBuildVeh(v->type); } -static inline uint32 GetCmdSellVeh(byte type) +static inline uint32 GetCmdSellVeh(VehicleType type) { return _veh_sell_proc_table[type]; } @@ -735,7 +736,7 @@ static inline uint32 GetCmdSellVeh(const return GetCmdSellVeh(v->type); } -static inline uint32 GetCmdRefitVeh(byte type) +static inline uint32 GetCmdRefitVeh(VehicleType type) { return _veh_refit_proc_table[type]; } @@ -745,7 +746,7 @@ static inline uint32 GetCmdRefitVeh(cons return GetCmdRefitVeh(v->type); } -static inline uint32 GetCmdSendToDepot(byte type) +static inline uint32 GetCmdSendToDepot(VehicleType type) { return _send_to_depot_proc_table[type]; }