@@ -696,6 +696,11 @@ public:
void UpdateVisualEffect(bool allow_power_change = true);
void ShowVisualEffect() const;
void UpdatePosition();
void UpdateViewport(bool dirty);
void UpdatePositionAndViewport();
void MarkAllViewportsDirty() const;
inline uint16 GetServiceInterval() const { return this->service_interval; }
inline void SetServiceInterval(uint16 interval) { this->service_interval = interval; }
@@ -1067,14 +1072,12 @@ struct SpecializedVehicle : public Vehic
*/
inline void UpdateViewport(bool force_update, bool update_delta)
{
extern void VehicleUpdateViewport(Vehicle *v, bool dirty);
/* Explicitly choose method to call to prevent vtable dereference -
* it gives ~3% runtime improvements in games with many vehicles */
if (update_delta) ((T *)this)->T::UpdateDeltaXY(this->direction);
SpriteID old_image = this->cur_image;
this->cur_image = ((T *)this)->T::GetImage(this->direction, EIT_ON_MAP);
if (force_update || this->cur_image != old_image) VehicleUpdateViewport(this, true);
if (force_update || this->cur_image != old_image) this->Vehicle::UpdateViewport(true);
}
};