@@ -159,12 +159,12 @@ public:
Rect coord; ///< NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves.
Vehicle *next_hash; ///< NOSAVE: Next vehicle in the visual location hash.
Vehicle **prev_hash; ///< NOSAVE: Previous vehicle in the visual location hash.
Vehicle *hash_viewport_next; ///< NOSAVE: Next vehicle in the visual location hash.
Vehicle **hash_viewport_prev; ///< NOSAVE: Previous vehicle in the visual location hash.
Vehicle *next_new_hash; ///< NOSAVE: Next vehicle in the tile location hash.
Vehicle **prev_new_hash; ///< NOSAVE: Previous vehicle in the tile location hash.
Vehicle **old_new_hash; ///< NOSAVE: Cache of the current hash chain.
Vehicle *hash_tile_next; ///< NOSAVE: Next vehicle in the tile location hash.
Vehicle **hash_tile_prev; ///< NOSAVE: Previous vehicle in the tile location hash.
Vehicle **hash_tile_current; ///< NOSAVE: Cache of the current hash chain.
SpriteID colourmap; ///< NOSAVE: cached colour mapping