File diff r11981:3840cc07cbe4 → r11982:ff4390b32b95
src/vehicle_base.h
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@@ -7,7 +7,6 @@
 

	
 
#include "vehicle_type.h"
 
#include "track_type.h"
 
#include "rail_type.h"
 
#include "cargo_type.h"
 
#include "direction_type.h"
 
#include "gfx_type.h"
 
@@ -44,39 +43,6 @@ enum VehicleFlags {
 
	VF_AUTOFILL_PRES_WAIT_TIME, ///< Whether non-destructive auto-fill should preserve waiting times
 
};
 

	
 
struct VehicleRail {
 
	/* Cached wagon override spritegroup */
 
	const struct SpriteGroup *cached_override;
 

	
 
	uint16 last_speed; // NOSAVE: only used in UI
 

	
 
	/* cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
 
	uint32 cached_power;        ///< total power of the consist.
 
	uint16 cached_max_speed;    ///< max speed of the consist. (minimum of the max speed of all vehicles in the consist)
 
	uint16 cached_total_length; ///< Length of the whole train, valid only for first engine.
 
	uint8 cached_veh_length;    ///< length of this vehicle in units of 1/8 of normal length, cached because this can be set by a callback
 
	bool cached_tilt;           ///< train can tilt; feature provides a bonus in curves
 

	
 
	/* cached values, recalculated when the cargo on a train changes (in addition to the conditions above) */
 
	uint32 cached_weight;     ///< total weight of the consist.
 
	uint32 cached_veh_weight; ///< weight of the vehicle.
 
	uint32 cached_max_te;     ///< max tractive effort of consist
 

	
 
	/**
 
	 * Position/type of visual effect.
 
	 * bit 0 - 3 = position of effect relative to vehicle. (0 = front, 8 = centre, 15 = rear)
 
	 * bit 4 - 5 = type of effect. (0 = default for engine class, 1 = steam, 2 = diesel, 3 = electric)
 
	 * bit     6 = disable visual effect.
 
	 * bit     7 = disable powered wagons.
 
	 */
 
	byte cached_vis_effect;
 
	byte user_def_data;
 

	
 
	/* NOSAVE: for wagon override - id of the first engine in train
 
	 * 0xffff == not in train */
 
	EngineID first_engine;
 
};
 

	
 
typedef Pool<Vehicle, VehicleID, 512, 64000> VehiclePool;
 
extern VehiclePool _vehicle_pool;
 

	
 
@@ -204,10 +170,6 @@ public:
 

	
 
	byte subtype;                   ///< subtype (Filled with values from EffectVehicles/TrainSubTypes/AircraftSubTypes)
 

	
 
	union {
 
		VehicleRail rail;
 
	} u;
 

	
 
	/* cached oftenly queried NewGRF values */
 
	uint8 cache_valid;   ///< Whether the caches are valid
 
	uint32 cached_var40; ///< Cache for NewGRF var 40