diff --git a/src/vehicle_base.h b/src/vehicle_base.h --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -159,12 +159,12 @@ public: Rect coord; ///< NOSAVE: Graphical bounding box of the vehicle, i.e. what to redraw on moves. - Vehicle *next_hash; ///< NOSAVE: Next vehicle in the visual location hash. - Vehicle **prev_hash; ///< NOSAVE: Previous vehicle in the visual location hash. + Vehicle *hash_viewport_next; ///< NOSAVE: Next vehicle in the visual location hash. + Vehicle **hash_viewport_prev; ///< NOSAVE: Previous vehicle in the visual location hash. - Vehicle *next_new_hash; ///< NOSAVE: Next vehicle in the tile location hash. - Vehicle **prev_new_hash; ///< NOSAVE: Previous vehicle in the tile location hash. - Vehicle **old_new_hash; ///< NOSAVE: Cache of the current hash chain. + Vehicle *hash_tile_next; ///< NOSAVE: Next vehicle in the tile location hash. + Vehicle **hash_tile_prev; ///< NOSAVE: Previous vehicle in the tile location hash. + Vehicle **hash_tile_current; ///< NOSAVE: Cache of the current hash chain. SpriteID colourmap; ///< NOSAVE: cached colour mapping