diff --git a/src/vehicle_base.h b/src/vehicle_base.h --- a/src/vehicle_base.h +++ b/src/vehicle_base.h @@ -212,8 +212,6 @@ public: friend void AfterLoadVehicles(bool clear_te_id); ///< So we can set the previous and first pointers while loading friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading - Vehicle *depot_list; ///< NOSAVE: linked list to tell what vehicles entered a depot during the last tick. Used by autoreplace - char *name; ///< Name of vehicle TileIndex tile; ///< Current tile index @@ -309,8 +307,6 @@ public: Order *orders; ///< Pointer to the first order for this vehicle - bool leave_depot_instantly; ///< NOSAVE: stores if the vehicle needs to leave the depot it just entered. Used by autoreplace - byte vehicle_flags; ///< Used for gradual loading and other miscellaneous things (@see VehicleFlags enum) uint16 load_unload_time_rem;