diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -1785,7 +1785,7 @@ struct VehicleDetailsWindow : Window { uint GetRoadVehDetailsHeight(const Vehicle *v) { uint desired_height; - if (RoadVehicle::From(v)->HasArticulatedPart()) { + if (v->HasArticulatedPart()) { /* An articulated RV has its text drawn under the sprite instead of after it, hence 15 pixels extra. */ desired_height = WD_FRAMERECT_TOP + 15 + 3 * FONT_HEIGHT_NORMAL + 2 + WD_FRAMERECT_BOTTOM; /* Add space for the cargo amount for each part. */ @@ -1962,7 +1962,7 @@ struct VehicleDetailsWindow : Window { uint text_right = r.right - (rtl ? sprite_width : 0); /* Articulated road vehicles use a complete line. */ - if (v->type == VEH_ROAD && RoadVehicle::From(v)->HasArticulatedPart()) { + if (v->type == VEH_ROAD && v->HasArticulatedPart()) { DrawVehicleImage(v, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP, INVALID_VEHICLE, 0); } else { uint sprite_left = rtl ? text_right : r.left;