diff --git a/src/vehicle_gui.cpp b/src/vehicle_gui.cpp --- a/src/vehicle_gui.cpp +++ b/src/vehicle_gui.cpp @@ -3151,7 +3151,7 @@ void SetMouseCursorVehicle(const Vehicle _cursor.sprite_count = 0; int total_width = 0; for (; v != nullptr; v = v->HasArticulatedPart() ? v->GetNextArticulatedPart() : nullptr) { - if (total_width >= 2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH) break; + if (total_width >= ScaleGUITrad(2 * (int)VEHICLEINFO_FULL_VEHICLE_WIDTH)) break; PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); VehicleSpriteSeq seq;