@@ -71,11 +71,23 @@ enum class DepotCommand : byte {
};
DECLARE_ENUM_AS_BIT_SET(DepotCommand)
static const uint MAX_LENGTH_VEHICLE_NAME_CHARS = 32; ///< The maximum length of a vehicle name in characters including '\0'
static const uint MAX_LENGTH_VEHICLE_NAME_CHARS = 128; ///< The maximum length of a vehicle name in characters including '\0'
/** The length of a vehicle in tile units. */
static const uint VEHICLE_LENGTH = 8;
/* The different types of breakdowns */
enum BreakdownType {
BREAKDOWN_CRITICAL = 0, ///< Old style breakdown (black smoke)
BREAKDOWN_EM_STOP = 1, ///< Emergency stop
BREAKDOWN_LOW_SPEED = 2, ///< Lower max speed
BREAKDOWN_LOW_POWER = 3, ///< Power reduction
/* Aircraft have totally different breakdowns, so we use aliases to make things clearer */
BREAKDOWN_AIRCRAFT_SPEED = BREAKDOWN_CRITICAL, ///< Lower speed until the next airport
BREAKDOWN_AIRCRAFT_DEPOT = BREAKDOWN_EM_STOP, ///< We have to visit a depot at the next airport
BREAKDOWN_AIRCRAFT_EM_LANDING = BREAKDOWN_LOW_SPEED, ///< Emergency landing at the closest airport (with hangar!) we can find
/** Vehicle acceleration models. */
enum AccelerationModel {
AM_ORIGINAL,