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@@ -447,6 +447,36 @@ void VideoDriver_Allegro::Stop()
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if (--_allegro_instance_count == 0) allegro_exit();
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}
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void VideoDriver_Allegro::InputLoop()
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{
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = !!(key_shifts & KB_CTRL_FLAG);
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_shift_pressed = !!(key_shifts & KB_SHIFT_FLAG);
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application. */
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if (key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0)
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#endif
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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/* Determine which directional keys are down. */
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_dirkeys =
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(key[KEY_LEFT] ? 1 : 0) |
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(key[KEY_UP] ? 2 : 0) |
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(key[KEY_RIGHT] ? 4 : 0) |
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(key[KEY_DOWN] ? 8 : 0);
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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}
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void VideoDriver_Allegro::MainLoop()
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{
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auto cur_ticks = std::chrono::steady_clock::now();
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@@ -462,19 +492,6 @@ void VideoDriver_Allegro::MainLoop()
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PollEvent();
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if (_exit_game) return;
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#if defined(_DEBUG)
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if (_shift_pressed)
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#else
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/* Speedup when pressing tab, except when using ALT+TAB
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* to switch to another application */
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if (key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0)
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#endif
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{
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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cur_ticks = std::chrono::steady_clock::now();
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/* If more than a millisecond has passed, increase the _realtime_tick. */
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@@ -502,21 +519,8 @@ void VideoDriver_Allegro::MainLoop()
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/* Avoid next_draw_tick getting behind more and more if it cannot keep up. */
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if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks;
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bool old_ctrl_pressed = _ctrl_pressed;
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_ctrl_pressed = !!(key_shifts & KB_CTRL_FLAG);
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_shift_pressed = !!(key_shifts & KB_SHIFT_FLAG);
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/* determine which directional keys are down */
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_dirkeys =
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(key[KEY_LEFT] ? 1 : 0) |
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(key[KEY_UP] ? 2 : 0) |
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(key[KEY_RIGHT] ? 4 : 0) |
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(key[KEY_DOWN] ? 8 : 0);
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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InputLoop();
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this->InputLoop();
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::InputLoop();
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UpdateWindows();
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CheckPaletteAnim();
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