@@ -95,7 +95,7 @@ static void InitPalette()
UpdatePalette(0, 256);
}
static void CheckPaletteAnim()
void VideoDriver_Allegro::CheckPaletteAnim()
{
if (_cur_palette.count_dirty != 0) {
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
@@ -484,8 +484,6 @@ void VideoDriver_Allegro::MainLoop()
auto next_game_tick = cur_ticks;
auto next_draw_tick = cur_ticks;
CheckPaletteAnim();
for (;;) {
InteractiveRandom(); // randomness
@@ -522,7 +520,7 @@ void VideoDriver_Allegro::MainLoop()
this->InputLoop();
::InputLoop();
UpdateWindows();
this->CheckPaletteAnim();
this->Paint();