diff --git a/src/video/allegro_v.cpp b/src/video/allegro_v.cpp --- a/src/video/allegro_v.cpp +++ b/src/video/allegro_v.cpp @@ -447,6 +447,36 @@ void VideoDriver_Allegro::Stop() if (--_allegro_instance_count == 0) allegro_exit(); } +void VideoDriver_Allegro::InputLoop() +{ + bool old_ctrl_pressed = _ctrl_pressed; + + _ctrl_pressed = !!(key_shifts & KB_CTRL_FLAG); + _shift_pressed = !!(key_shifts & KB_SHIFT_FLAG); + +#if defined(_DEBUG) + if (_shift_pressed) +#else + /* Speedup when pressing tab, except when using ALT+TAB + * to switch to another application. */ + if (key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0) +#endif + { + if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2; + } else if (_fast_forward & 2) { + _fast_forward = 0; + } + + /* Determine which directional keys are down. */ + _dirkeys = + (key[KEY_LEFT] ? 1 : 0) | + (key[KEY_UP] ? 2 : 0) | + (key[KEY_RIGHT] ? 4 : 0) | + (key[KEY_DOWN] ? 8 : 0); + + if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged(); +} + void VideoDriver_Allegro::MainLoop() { auto cur_ticks = std::chrono::steady_clock::now(); @@ -462,19 +492,6 @@ void VideoDriver_Allegro::MainLoop() PollEvent(); if (_exit_game) return; -#if defined(_DEBUG) - if (_shift_pressed) -#else - /* Speedup when pressing tab, except when using ALT+TAB - * to switch to another application */ - if (key[KEY_TAB] && (key_shifts & KB_ALT_FLAG) == 0) -#endif - { - if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2; - } else if (_fast_forward & 2) { - _fast_forward = 0; - } - cur_ticks = std::chrono::steady_clock::now(); /* If more than a millisecond has passed, increase the _realtime_tick. */ @@ -502,21 +519,8 @@ void VideoDriver_Allegro::MainLoop() /* Avoid next_draw_tick getting behind more and more if it cannot keep up. */ if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks; - bool old_ctrl_pressed = _ctrl_pressed; - - _ctrl_pressed = !!(key_shifts & KB_CTRL_FLAG); - _shift_pressed = !!(key_shifts & KB_SHIFT_FLAG); - - /* determine which directional keys are down */ - _dirkeys = - (key[KEY_LEFT] ? 1 : 0) | - (key[KEY_UP] ? 2 : 0) | - (key[KEY_RIGHT] ? 4 : 0) | - (key[KEY_DOWN] ? 8 : 0); - - if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged(); - - InputLoop(); + this->InputLoop(); + ::InputLoop(); UpdateWindows(); CheckPaletteAnim();