@@ -262,13 +262,13 @@ void VideoDriver_CocoaOpenGL::AllocateBa
if (_screen.dst_ptr != nullptr) this->ReleaseVideoPointer();
CGLSetCurrentContext(this->gl_context);
NSRect frame = [ this->cocoaview getRealRect:[ this->cocoaview frame ] ];
OpenGLBackend::Get()->Resize(frame.size.width, frame.size.height, force);
_screen.dst_ptr = this->GetVideoPointer();
if (this->buffer_locked) _screen.dst_ptr = this->GetVideoPointer();
this->dirty_rect = {};
/* Redraw screen */
this->GameSizeChanged();
}