@@ -632,13 +632,13 @@ bool VideoDriver_Cocoa::PollEvent()
}
/** Main game loop. */
void VideoDriver_Cocoa::GameLoop()
{
auto cur_ticks = std::chrono::steady_clock::now();
auto last_cur_ticks = cur_ticks;
auto last_realtime_tick = cur_ticks;
auto next_tick = cur_ticks;
for (;;) {
@autoreleasepool {
InteractiveRandom(); // randomness
@@ -661,15 +661,21 @@ void VideoDriver_Cocoa::GameLoop()
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
cur_ticks = std::chrono::steady_clock::now();
/* If more than a millisecond has passed, increase the _realtime_tick. */
if (cur_ticks - last_realtime_tick > std::chrono::milliseconds(1)) {
auto delta = std::chrono::duration_cast<std::chrono::milliseconds>(cur_ticks - last_realtime_tick);
_realtime_tick += delta.count();
last_realtime_tick += delta;
if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode)) {
_realtime_tick += std::chrono::duration_cast<std::chrono::milliseconds>(cur_ticks - last_cur_ticks).count();
last_cur_ticks = cur_ticks;
next_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
bool old_ctrl_pressed = _ctrl_pressed;
_ctrl_pressed = (cur_mods & ( _settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)) != 0;
_shift_pressed = (cur_mods & NSShiftKeyMask) != 0;