File diff r24850:df6b081a960b → r24851:a41e925d9dc7
src/video/cocoa/cocoa_v.mm
Show inline comments
 
@@ -462,16 +462,16 @@ void VideoDriver_Cocoa::BlitIndexedToVie
 
			dst[y * pitch + x] = pal[src[y * width + x]];
 
		}
 
	}
 
}
 

	
 
/**
 
 * Draw window.
 
 * Paint window.
 
 * @param force_update Whether to redraw unconditionally
 
 */
 
void VideoDriver_Cocoa::Draw(bool force_update)
 
void VideoDriver_Cocoa::Paint()
 
{
 
	PerformanceMeasurer framerate(PFE_VIDEO);
 

	
 
	/* Check if we need to do anything */
 
	if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
 

	
 
@@ -499,15 +499,14 @@ void VideoDriver_Cocoa::Draw(bool force_
 
		dirtyrect.origin.x = this->dirty_rects[i].left;
 
		dirtyrect.origin.y = this->window_height - this->dirty_rects[i].bottom;
 
		dirtyrect.size.width = this->dirty_rects[i].right - this->dirty_rects[i].left;
 
		dirtyrect.size.height = this->dirty_rects[i].bottom - this->dirty_rects[i].top;
 

	
 
		/* Normally drawRect will be automatically called by Mac OS X during next update cycle,
 
		 * and then blitting will occur. If force_update is true, it will be done right now. */
 
		 * and then blitting will occur. */
 
		[ this->cocoaview setNeedsDisplayInRect:[ this->cocoaview getVirtualRect:dirtyrect ] ];
 
		if (force_update) [ this->cocoaview displayIfNeeded ];
 
	}
 

	
 
	this->num_dirty_rects = 0;
 
}
 

	
 
/** Update the palette. */
 
@@ -705,13 +704,13 @@ void VideoDriver_Cocoa::GameLoop()
 

	
 
				this->InputLoop();
 
				::InputLoop();
 
				UpdateWindows();
 
				this->CheckPaletteAnim();
 

	
 
				this->Draw();
 
				this->Paint();
 
			}
 

	
 
			/* If we are not in fast-forward, create some time between calls to ease up CPU usage. */
 
			if (!_fast_forward || _pause_mode) {
 
				/* See how much time there is till we have to process the next event, and try to hit that as close as possible. */
 
				auto next_tick = std::min(next_draw_tick, next_game_tick);