@@ -465,10 +465,10 @@ void VideoDriver_Cocoa::BlitIndexedToVie
}
/**
* Draw window.
* Paint window.
* @param force_update Whether to redraw unconditionally
*/
void VideoDriver_Cocoa::Draw(bool force_update)
void VideoDriver_Cocoa::Paint()
{
PerformanceMeasurer framerate(PFE_VIDEO);
@@ -502,9 +502,8 @@ void VideoDriver_Cocoa::Draw(bool force_
dirtyrect.size.height = this->dirty_rects[i].bottom - this->dirty_rects[i].top;
/* Normally drawRect will be automatically called by Mac OS X during next update cycle,
* and then blitting will occur. If force_update is true, it will be done right now. */
* and then blitting will occur. */
[ this->cocoaview setNeedsDisplayInRect:[ this->cocoaview getVirtualRect:dirtyrect ] ];
if (force_update) [ this->cocoaview displayIfNeeded ];
this->num_dirty_rects = 0;
@@ -708,7 +707,7 @@ void VideoDriver_Cocoa::GameLoop()
UpdateWindows();
this->CheckPaletteAnim();
this->Draw();
this->Paint();
/* If we are not in fast-forward, create some time between calls to ease up CPU usage. */