diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm --- a/src/video/cocoa/cocoa_v.mm +++ b/src/video/cocoa/cocoa_v.mm @@ -465,10 +465,10 @@ void VideoDriver_Cocoa::BlitIndexedToVie } /** - * Draw window. + * Paint window. * @param force_update Whether to redraw unconditionally */ -void VideoDriver_Cocoa::Draw(bool force_update) +void VideoDriver_Cocoa::Paint() { PerformanceMeasurer framerate(PFE_VIDEO); @@ -502,9 +502,8 @@ void VideoDriver_Cocoa::Draw(bool force_ dirtyrect.size.height = this->dirty_rects[i].bottom - this->dirty_rects[i].top; /* Normally drawRect will be automatically called by Mac OS X during next update cycle, - * and then blitting will occur. If force_update is true, it will be done right now. */ + * and then blitting will occur. */ [ this->cocoaview setNeedsDisplayInRect:[ this->cocoaview getVirtualRect:dirtyrect ] ]; - if (force_update) [ this->cocoaview displayIfNeeded ]; } this->num_dirty_rects = 0; @@ -708,7 +707,7 @@ void VideoDriver_Cocoa::GameLoop() UpdateWindows(); this->CheckPaletteAnim(); - this->Draw(); + this->Paint(); } /* If we are not in fast-forward, create some time between calls to ease up CPU usage. */