diff --git a/src/video/cocoa/cocoa_v.mm b/src/video/cocoa/cocoa_v.mm --- a/src/video/cocoa/cocoa_v.mm +++ b/src/video/cocoa/cocoa_v.mm @@ -632,6 +632,28 @@ bool VideoDriver_Cocoa::PollEvent() return true; } +void VideoDriver_Cocoa::InputLoop() +{ + NSUInteger cur_mods = [ NSEvent modifierFlags ]; + + bool old_ctrl_pressed = _ctrl_pressed; + + _ctrl_pressed = (cur_mods & ( _settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)) != 0; + _shift_pressed = (cur_mods & NSShiftKeyMask) != 0; + +#if defined(_DEBUG) + if (_shift_pressed) { +#else + if (_tab_is_down) { +#endif + if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2; + } else if (_fast_forward & 2) { + _fast_forward = 0; + } + + if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged(); +} + /** Main game loop. */ void VideoDriver_Cocoa::GameLoop() { @@ -653,17 +675,6 @@ void VideoDriver_Cocoa::GameLoop() break; } - NSUInteger cur_mods = [ NSEvent modifierFlags ]; - -#if defined(_DEBUG) - if (cur_mods & NSShiftKeyMask) { -#else - if (_tab_is_down) { -#endif - if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2; - } else if (_fast_forward & 2) { - _fast_forward = 0; - } cur_ticks = std::chrono::steady_clock::now(); @@ -692,14 +703,8 @@ void VideoDriver_Cocoa::GameLoop() /* Avoid next_draw_tick getting behind more and more if it cannot keep up. */ if (next_draw_tick < cur_ticks - ALLOWED_DRIFT * this->GetDrawInterval()) next_draw_tick = cur_ticks; - bool old_ctrl_pressed = _ctrl_pressed; - - _ctrl_pressed = (cur_mods & ( _settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)) != 0; - _shift_pressed = (cur_mods & NSShiftKeyMask) != 0; - - if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged(); - - InputLoop(); + this->InputLoop(); + ::InputLoop(); UpdateWindows(); this->CheckPaletteAnim();