File diff r24778:ede24664c30a → r24779:e3830561ecd1
src/video/cocoa/cocoa_wnd.mm
Show inline comments
 
@@ -515,38 +515,41 @@ void CocoaDialog(const char *title, cons
 
{
 
	NSPoint pt = e.locationInWindow;
 
	if ([ e window ] == nil) pt = [ self.window convertRectFromScreen:NSMakeRect(pt.x, pt.y, 0, 0) ].origin;
 
	pt = [ self convertPoint:pt fromView:nil ];
 

	
 
	pt.y = self.bounds.size.height - pt.y;
 

	
 
	return pt;
 
}
 

	
 
- (void)internalMouseMoveEvent:(NSEvent *)event
 
{
 
	if (_cursor.fix_at) {
 
		_cursor.UpdateCursorPositionRelative(event.deltaX, event.deltaY);
 
	} else {
 
	NSPoint pt = [ self mousePositionFromEvent:event ];
 
		_cursor.UpdateCursorPosition(pt.x, pt.y, false);
 
	}
 

	
 
	if (_cursor.UpdateCursorPosition(pt.x, pt.y, false) && [ NSApp isActive ]) {
 
		/* Warping cursor when in foreground */
 
		NSPoint warp = [ self convertPoint:NSMakePoint(_cursor.pos.x, self.bounds.size.height - _cursor.pos.y) toView:nil ];
 
		warp = [ self.window convertRectToScreen:NSMakeRect(warp.x, warp.y, 0, 0) ].origin;
 
		warp.y = NSScreen.screens[0].frame.size.height - warp.y;
 
	HandleMouseEvents();
 
}
 

	
 
		/* Do the actual warp */
 
		CGWarpMouseCursorPosition(NSPointToCGPoint(warp));
 
		/* this is the magic call that fixes cursor "freezing" after warp */
 
		CGAssociateMouseAndMouseCursorPosition(true);
 
	}
 
- (void)internalMouseButtonEvent
 
{
 
	bool cur_fix = _cursor.fix_at;
 
	HandleMouseEvents();
 

	
 
	/* Cursor fix mode was changed, synchronize with OS. */
 
	if (cur_fix != _cursor.fix_at) CGAssociateMouseAndMouseCursorPosition(!_cursor.fix_at);
 
}
 

	
 
- (BOOL)emulateRightButton:(NSEvent *)event
 
{
 
	uint32 keymask = 0;
 
	if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask;
 
	if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask;
 

	
 
	return (event.modifierFlags & keymask) != 0;
 
}
 

	
 
- (void)mouseMoved:(NSEvent *)event
 
@@ -555,52 +558,52 @@ void CocoaDialog(const char *title, cons
 
}
 

	
 
- (void)mouseDragged:(NSEvent *)event
 
{
 
	[ self internalMouseMoveEvent:event ];
 
}
 
- (void)mouseDown:(NSEvent *)event
 
{
 
	if ([ self emulateRightButton:event ]) {
 
		[ self rightMouseDown:event ];
 
	} else {
 
		_left_button_down = true;
 
		[ self internalMouseMoveEvent:event ];
 
		[ self internalMouseButtonEvent ];
 
	}
 
}
 
- (void)mouseUp:(NSEvent *)event
 
{
 
	if ([ self emulateRightButton:event ]) {
 
		[ self rightMouseUp:event ];
 
	} else {
 
		_left_button_down = false;
 
		_left_button_clicked = false;
 
		[ self internalMouseMoveEvent:event ];
 
		[ self internalMouseButtonEvent ];
 
	}
 
}
 

	
 
- (void)rightMouseDragged:(NSEvent *)event
 
{
 
	[ self internalMouseMoveEvent:event ];
 
}
 
- (void)rightMouseDown:(NSEvent *)event
 
{
 
	_right_button_down = true;
 
	_right_button_clicked = true;
 
	[ self internalMouseMoveEvent:event ];
 
	[ self internalMouseButtonEvent ];
 
}
 
- (void)rightMouseUp:(NSEvent *)event
 
{
 
	_right_button_down = false;
 
	[ self internalMouseMoveEvent:event ];
 
	[ self internalMouseButtonEvent ];
 
}
 

	
 
- (void)scrollWheel:(NSEvent *)event
 
{
 
	if ([ event deltaY ] > 0.0) { /* Scroll up */
 
		_cursor.wheel--;
 
	} else if ([ event deltaY ] < 0.0) { /* Scroll down */
 
		_cursor.wheel++;
 
	} /* else: deltaY was 0.0 and we don't want to do anything */
 

	
 
	/* Update the scroll count for 2D scrolling */
 
	CGFloat deltaX;