diff --git a/src/video/cocoa_v.mm b/src/video/cocoa_v.mm new file mode 100644 --- /dev/null +++ b/src/video/cocoa_v.mm @@ -0,0 +1,2066 @@ +/* $Id$ */ + +/****************************************************************************** + * Cocoa video driver * + * Known things left to do: * + * Nothing at the moment. * + ******************************************************************************/ + +#ifdef WITH_COCOA + +#import +#import /* gettimeofday */ +#import /* for MAXPATHLEN */ +#import + +/** + * Important notice regarding all modifications!!!!!!! + * There are certain limitations because the file is objective C++. + * gdb has limitations. + * C++ and objective C code can't be joined in all cases (classes stuff). + * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information. + */ + + +/* Portions of CPS.h */ +typedef struct CPSProcessSerNum { + UInt32 lo; + UInt32 hi; +} CPSProcessSerNum; + +extern "C" OSErr CPSGetCurrentProcess(CPSProcessSerNum* psn); +extern "C" OSErr CPSEnableForegroundOperation(CPSProcessSerNum* psn, UInt32 _arg2, UInt32 _arg3, UInt32 _arg4, UInt32 _arg5); +extern "C" OSErr CPSSetFrontProcess(CPSProcessSerNum* psn); + +/* From Menus.h (according to Xcode Developer Documentation) */ +extern "C" void ShowMenuBar(void); +extern "C" void HideMenuBar(void); + +/* Disables a warning. This is needed since the method exists but has been dropped from the header, supposedly as of 10.4. */ +#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4) +@interface NSApplication(NSAppleMenu) +- (void)setAppleMenu:(NSMenu *)menu; +@end +#endif + + +/* Defined in ppc/param.h or i386/param.h included from sys/param.h */ +#undef ALIGN +/* Defined in stdbool.h */ +#ifndef __cplusplus +# ifndef __BEOS__ +# undef bool +# undef false +# undef true +# endif +#endif + + +#include "../stdafx.h" +#include "../debug.h" +#include "../macros.h" +#include "../os/macosx/splash.h" +#include "cocoa_v.h" +#include "cocoa_keys.h" + +#undef Point +#undef Rect + +/* Taken from ../gfx.h */ +extern bool _dbg_screen_rect; + + +/* Subclass of NSWindow to fix genie effect and support resize events */ +@interface OTTD_QuartzWindow : NSWindow +- (void)miniaturize:(id)sender; +- (void)display; +- (void)setFrame:(NSRect)frameRect display:(BOOL)flag; +- (void)appDidHide:(NSNotification*)note; +- (void)appWillUnhide:(NSNotification*)note; +- (void)appDidUnhide:(NSNotification*)note; +- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag; +@end + +/* Delegate for our NSWindow to send ask for quit on close */ +@interface OTTD_QuartzWindowDelegate : NSObject +- (BOOL)windowShouldClose:(id)sender; +@end + +@interface OTTDMain : NSObject +@end + + +/* Structure for rez switch gamma fades + * We can hide the monitor flicker by setting the gamma tables to 0 + */ +#define QZ_GAMMA_TABLE_SIZE 256 + +typedef struct { + CGGammaValue red[QZ_GAMMA_TABLE_SIZE]; + CGGammaValue green[QZ_GAMMA_TABLE_SIZE]; + CGGammaValue blue[QZ_GAMMA_TABLE_SIZE]; +} OTTD_QuartzGammaTable; + +/* Add methods to get at private members of NSScreen. + * Since there is a bug in Apple's screen switching code that does not update + * this variable when switching to fullscreen, we'll set it manually (but only + * for the main screen). + */ +@interface NSScreen (NSScreenAccess) + - (void) setFrame:(NSRect)frame; +@end + +@implementation NSScreen (NSScreenAccess) +- (void) setFrame:(NSRect)frame; +{ + _frame = frame; +} +@end + + +static void QZ_Draw(void); +static void QZ_UnsetVideoMode(void); +static void QZ_UpdatePalette(uint start, uint count); +static void QZ_WarpCursor(int x, int y); +static void QZ_ShowMouse(void); +static void QZ_HideMouse(void); +static void CocoaVideoFullScreen(bool full_screen); + + +static NSAutoreleasePool *_ottd_autorelease_pool; +static OTTDMain *_ottd_main; + + +static struct CocoaVideoData { + bool isset; + bool issetting; + + CGDirectDisplayID display_id; /* 0 == main display (only support single display) */ + CFDictionaryRef mode; /* current mode of the display */ + CFDictionaryRef save_mode; /* original mode of the display */ + CFArrayRef mode_list; /* list of available fullscreen modes */ + CGDirectPaletteRef palette; /* palette of an 8-bit display */ + + uint32 device_width; + uint32 device_height; + uint32 device_bpp; + + void *realpixels; + uint8 *pixels; + uint32 width; + uint32 height; + uint32 pitch; + bool fullscreen; + + unsigned int current_mods; + bool tab_is_down; + bool emulating_right_button; + + bool cursor_visible; + bool active; + +#ifdef _DEBUG + uint32 tEvent; +#endif + + OTTD_QuartzWindow *window; + NSQuickDrawView *qdview; + +#define MAX_DIRTY_RECTS 100 + Rect dirty_rects[MAX_DIRTY_RECTS]; + int num_dirty_rects; + + uint16 palette16[256]; + uint32 palette32[256]; +} _cocoa_video_data; + +static bool _cocoa_video_started = false; +static bool _cocoa_video_dialog = false; + + + + +/****************************************************************************** + * Game loop and accessories * + ******************************************************************************/ + +static uint32 GetTick(void) +{ + struct timeval tim; + + gettimeofday(&tim, NULL); + return tim.tv_usec / 1000 + tim.tv_sec * 1000; +} + +static void QZ_CheckPaletteAnim(void) +{ + if (_pal_last_dirty != -1) { + QZ_UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1); + _pal_last_dirty = -1; + } +} + + + +typedef struct VkMapping { + unsigned short vk_from; + byte map_to; +} VkMapping; + +#define AS(x, z) {x, z} + +static const VkMapping _vk_mapping[] = { + AS(QZ_BACKQUOTE, WKC_BACKQUOTE), // key left of '1' + AS(QZ_BACKQUOTE2, WKC_BACKQUOTE), // some keyboards have it on another scancode + + // Pageup stuff + up/down + //AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN), <==== Does this include HOME/END? + AS(QZ_PAGEUP, WKC_PAGEUP), + AS(QZ_PAGEDOWN, WKC_PAGEDOWN), + + AS(QZ_UP, WKC_UP), + AS(QZ_DOWN, WKC_DOWN), + AS(QZ_LEFT, WKC_LEFT), + AS(QZ_RIGHT, WKC_RIGHT), + + AS(QZ_HOME, WKC_HOME), + AS(QZ_END, WKC_END), + + AS(QZ_INSERT, WKC_INSERT), + AS(QZ_DELETE, WKC_DELETE), + + // Letters. QZ_[a-z] is not in numerical order so we can't use AM(...) + AS(QZ_a, 'A'), + AS(QZ_b, 'B'), + AS(QZ_c, 'C'), + AS(QZ_d, 'D'), + AS(QZ_e, 'E'), + AS(QZ_f, 'F'), + AS(QZ_g, 'G'), + AS(QZ_h, 'H'), + AS(QZ_i, 'I'), + AS(QZ_j, 'J'), + AS(QZ_k, 'K'), + AS(QZ_l, 'L'), + AS(QZ_m, 'M'), + AS(QZ_n, 'N'), + AS(QZ_o, 'O'), + AS(QZ_p, 'P'), + AS(QZ_q, 'Q'), + AS(QZ_r, 'R'), + AS(QZ_s, 'S'), + AS(QZ_t, 'T'), + AS(QZ_u, 'U'), + AS(QZ_v, 'V'), + AS(QZ_w, 'W'), + AS(QZ_x, 'X'), + AS(QZ_y, 'Y'), + AS(QZ_z, 'Z'), + // Same thing for digits + AS(QZ_0, '0'), + AS(QZ_1, '1'), + AS(QZ_2, '2'), + AS(QZ_3, '3'), + AS(QZ_4, '4'), + AS(QZ_5, '5'), + AS(QZ_6, '6'), + AS(QZ_7, '7'), + AS(QZ_8, '8'), + AS(QZ_9, '9'), + + AS(QZ_ESCAPE, WKC_ESC), + AS(QZ_PAUSE, WKC_PAUSE), + AS(QZ_BACKSPACE, WKC_BACKSPACE), + + AS(QZ_SPACE, WKC_SPACE), + AS(QZ_RETURN, WKC_RETURN), + AS(QZ_TAB, WKC_TAB), + + // Function keys + AS(QZ_F1, WKC_F1), + AS(QZ_F2, WKC_F2), + AS(QZ_F3, WKC_F3), + AS(QZ_F4, WKC_F4), + AS(QZ_F5, WKC_F5), + AS(QZ_F6, WKC_F6), + AS(QZ_F7, WKC_F7), + AS(QZ_F8, WKC_F8), + AS(QZ_F9, WKC_F9), + AS(QZ_F10, WKC_F10), + AS(QZ_F11, WKC_F11), + AS(QZ_F12, WKC_F12), + + // Numeric part. + AS(QZ_KP0, WKC_NUM_0), + AS(QZ_KP1, WKC_NUM_1), + AS(QZ_KP2, WKC_NUM_2), + AS(QZ_KP3, WKC_NUM_3), + AS(QZ_KP4, WKC_NUM_4), + AS(QZ_KP5, WKC_NUM_5), + AS(QZ_KP6, WKC_NUM_6), + AS(QZ_KP7, WKC_NUM_7), + AS(QZ_KP8, WKC_NUM_8), + AS(QZ_KP9, WKC_NUM_9), + AS(QZ_KP_DIVIDE, WKC_NUM_DIV), + AS(QZ_KP_MULTIPLY, WKC_NUM_MUL), + AS(QZ_KP_MINUS, WKC_NUM_MINUS), + AS(QZ_KP_PLUS, WKC_NUM_PLUS), + AS(QZ_KP_ENTER, WKC_NUM_ENTER), + AS(QZ_KP_PERIOD, WKC_NUM_DECIMAL) +}; + + +static uint32 QZ_MapKey(unsigned short sym) +{ + const VkMapping *map; + uint32 key = 0; + + for (map = _vk_mapping; map != endof(_vk_mapping); ++map) { + if (sym == map->vk_from) { + key = map->map_to; + break; + } + } + + if (_cocoa_video_data.current_mods & NSShiftKeyMask) key |= WKC_SHIFT; + if (_cocoa_video_data.current_mods & NSControlKeyMask) key |= WKC_CTRL; + if (_cocoa_video_data.current_mods & NSAlternateKeyMask) key |= WKC_ALT; + if (_cocoa_video_data.current_mods & NSCommandKeyMask) key |= WKC_META; + + return key << 16; +} + +static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down) +{ + switch (keycode) { + case QZ_UP: SB(_dirkeys, 1, 1, down); break; + case QZ_DOWN: SB(_dirkeys, 3, 1, down); break; + case QZ_LEFT: SB(_dirkeys, 0, 1, down); break; + case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break; + + case QZ_TAB: _cocoa_video_data.tab_is_down = down; break; + + case QZ_RETURN: + case QZ_f: + if (down && (_cocoa_video_data.current_mods & NSCommandKeyMask)) { + CocoaVideoFullScreen(!_fullscreen); + } + break; + } + + if (down) { + uint32 pressed_key = QZ_MapKey(keycode) | unicode; + HandleKeypress(pressed_key); + DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key); + } else { + DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode); + } +} + +static void QZ_DoUnsidedModifiers(unsigned int newMods) +{ + const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA }; + + int i; + unsigned int bit; + + if (_cocoa_video_data.current_mods == newMods) return; + + /* Iterate through the bits, testing each against the current modifiers */ + for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { + unsigned int currentMask, newMask; + + currentMask = _cocoa_video_data.current_mods & bit; + newMask = newMods & bit; + + if (currentMask && currentMask != newMask) { /* modifier up event */ + /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */ + if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES); + QZ_KeyEvent(mapping[i], 0, NO); + } else if (newMask && currentMask != newMask) { /* modifier down event */ + QZ_KeyEvent(mapping[i], 0, YES); + /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */ + if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO); + } + } + + _cocoa_video_data.current_mods = newMods; +} + +static void QZ_MouseMovedEvent(int x, int y) +{ + if (_cursor.fix_at) { + int dx = x - _cursor.pos.x; + int dy = y - _cursor.pos.y; + + if (dx != 0 || dy != 0) { + _cursor.delta.x += dx; + _cursor.delta.y += dy; + + QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y); + } + } else { + _cursor.delta.x = x - _cursor.pos.x; + _cursor.delta.y = y - _cursor.pos.y; + _cursor.pos.x = x; + _cursor.pos.y = y; + _cursor.dirty = true; + } + HandleMouseEvents(); +} + + +static void QZ_MouseButtonEvent(int button, BOOL down) +{ + switch (button) { + case 0: + if (down) { + _left_button_down = true; + } else { + _left_button_down = false; + _left_button_clicked = false; + } + HandleMouseEvents(); + break; + + case 1: + if (down) { + _right_button_down = true; + _right_button_clicked = true; + } else { + _right_button_down = false; + } + HandleMouseEvents(); + break; + } +} + + +static inline NSPoint QZ_GetMouseLocation(NSEvent *event) +{ + NSPoint pt; + + if (_cocoa_video_data.fullscreen) { + pt = [ NSEvent mouseLocation ]; + pt.y = _cocoa_video_data.height - pt.y; + } else { + pt = [event locationInWindow]; + pt = [_cocoa_video_data.qdview convertPoint:pt fromView:nil]; + } + + return pt; +} + +static bool QZ_MouseIsInsideView(NSPoint *pt) +{ + if (_cocoa_video_data.fullscreen) { + return pt->x >= 0 && pt->y >= 0 && pt->x < _cocoa_video_data.width && pt->y < _cocoa_video_data.height; + } else { + return [ _cocoa_video_data.qdview mouse:*pt inRect:[ _cocoa_video_data.qdview bounds ] ]; + } +} + + +static bool QZ_PollEvent(void) +{ + NSEvent *event; + NSPoint pt; + NSString *chars; +#ifdef _DEBUG + uint32 et0, et; +#endif + +#ifdef _DEBUG + et0 = GetTick(); +#endif + event = [ NSApp nextEventMatchingMask:NSAnyEventMask + untilDate: [ NSDate distantPast ] + inMode: NSDefaultRunLoopMode dequeue:YES ]; +#ifdef _DEBUG + et = GetTick(); + _cocoa_video_data.tEvent+= et - et0; +#endif + + if (event == nil) return false; + if (!_cocoa_video_data.active) { + QZ_ShowMouse(); + [NSApp sendEvent:event]; + return true; + } + + QZ_DoUnsidedModifiers( [ event modifierFlags ] ); + + switch ([event type]) { + case NSMouseMoved: + case NSOtherMouseDragged: + case NSRightMouseDragged: + case NSLeftMouseDragged: + pt = QZ_GetMouseLocation(event); + if (!QZ_MouseIsInsideView(&pt) && + !_cocoa_video_data.emulating_right_button) { + QZ_ShowMouse(); + [NSApp sendEvent:event]; + break; + } + + QZ_HideMouse(); + QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + break; + + case NSLeftMouseDown: + if (!([ event modifierFlags ] & NSCommandKeyMask) || + !QZ_MouseIsInsideView(&pt)) { + [NSApp sendEvent:event]; + } + + pt = QZ_GetMouseLocation(event); + if (!QZ_MouseIsInsideView(&pt)) { + QZ_ShowMouse(); + break; + } + + QZ_HideMouse(); + QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + + /* Right mouse button emulation */ + if ([ event modifierFlags ] & NSCommandKeyMask) { + _cocoa_video_data.emulating_right_button = true; + QZ_MouseButtonEvent(1, YES); + } else { + QZ_MouseButtonEvent(0, YES); + } + break; + + case NSLeftMouseUp: + [NSApp sendEvent:event]; + + pt = QZ_GetMouseLocation(event); + if (!QZ_MouseIsInsideView(&pt)) { + QZ_ShowMouse(); + break; + } + + QZ_HideMouse(); + QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + + /* Right mouse button emulation */ + if (_cocoa_video_data.emulating_right_button) { + _cocoa_video_data.emulating_right_button = false; + QZ_MouseButtonEvent(1, NO); + } else { + QZ_MouseButtonEvent(0, NO); + } + break; + + case NSRightMouseDown: + pt = QZ_GetMouseLocation(event); + if (!QZ_MouseIsInsideView(&pt)) { + QZ_ShowMouse(); + [NSApp sendEvent:event]; + break; + } + + QZ_HideMouse(); + QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + QZ_MouseButtonEvent(1, YES); + break; + + case NSRightMouseUp: + pt = QZ_GetMouseLocation(event); + if (!QZ_MouseIsInsideView(&pt)) { + QZ_ShowMouse(); + [NSApp sendEvent:event]; + break; + } + + QZ_HideMouse(); + QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + QZ_MouseButtonEvent(1, NO); + break; + +#if 0 + /* This is not needed since openttd currently only use two buttons */ + case NSOtherMouseDown: + pt = QZ_GetMouseLocation(event); + if (!QZ_MouseIsInsideView(&pt)) { + QZ_ShowMouse(); + [NSApp sendEvent:event]; + break; + } + + QZ_HideMouse(); + QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + QZ_MouseButtonEvent([ event buttonNumber ], YES); + break; + + case NSOtherMouseUp: + pt = QZ_GetMouseLocation(event); + if (!QZ_MouseIsInsideView(&pt)) { + QZ_ShowMouse(); + [NSApp sendEvent:event]; + break; + } + + QZ_HideMouse(); + QZ_MouseMovedEvent((int)pt.x, (int)pt.y); + QZ_MouseButtonEvent([ event buttonNumber ], NO); + break; +#endif + + case NSKeyDown: + /* Quit, hide and minimize */ + switch ([event keyCode]) { + case QZ_q: + case QZ_h: + case QZ_m: + if ([ event modifierFlags ] & NSCommandKeyMask) { + [NSApp sendEvent:event]; + } + break; + } + + chars = [ event characters ]; + QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES); + break; + + case NSKeyUp: + /* Quit, hide and minimize */ + switch ([event keyCode]) { + case QZ_q: + case QZ_h: + case QZ_m: + if ([ event modifierFlags ] & NSCommandKeyMask) { + [NSApp sendEvent:event]; + } + break; + } + + chars = [ event characters ]; + QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO); + break; + + case NSScrollWheel: + if ([ event deltaY ] > 0.0) { /* Scroll up */ + _cursor.wheel--; + } else if ([ event deltaY ] < 0.0) { /* Scroll down */ + _cursor.wheel++; + } /* else: deltaY was 0.0 and we don't want to do anything */ + break; + + default: + [NSApp sendEvent:event]; + } + + return true; +} + + +static void QZ_GameLoop(void) +{ + uint32 cur_ticks = GetTick(); + uint32 next_tick = cur_ticks + 30; + uint32 pal_tick = 0; +#ifdef _DEBUG + uint32 et0, et, st0, st; +#endif + int i; + +#ifdef _DEBUG + et0 = GetTick(); + st = 0; +#endif + + _screen.dst_ptr = _cocoa_video_data.pixels; + DisplaySplashImage(); + QZ_CheckPaletteAnim(); + QZ_Draw(); + CSleep(1); + + for (i = 0; i < 2; i++) GameLoop(); + + _screen.dst_ptr = _cocoa_video_data.pixels; + UpdateWindows(); + QZ_CheckPaletteAnim(); + QZ_Draw(); + CSleep(1); + + for (;;) { + uint32 prev_cur_ticks = cur_ticks; // to check for wrapping + InteractiveRandom(); // randomness + + while (QZ_PollEvent()) {} + + if (_exit_game) break; + +#if defined(_DEBUG) + if (_cocoa_video_data.current_mods & NSShiftKeyMask) +#else + if (_cocoa_video_data.tab_is_down) +#endif + { + if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2; + } else if (_fast_forward & 2) { + _fast_forward = 0; + } + + cur_ticks = GetTick(); + if (cur_ticks >= next_tick || (_fast_forward && !_pause) || cur_ticks < prev_cur_ticks) { + next_tick = cur_ticks + 30; + + _ctrl_pressed = !!(_cocoa_video_data.current_mods & NSControlKeyMask); + _shift_pressed = !!(_cocoa_video_data.current_mods & NSShiftKeyMask); +#ifdef _DEBUG + _dbg_screen_rect = !!(_cocoa_video_data.current_mods & NSAlphaShiftKeyMask); +#endif + + GameLoop(); + + _screen.dst_ptr = _cocoa_video_data.pixels; + UpdateWindows(); + if (++pal_tick > 4) { + QZ_CheckPaletteAnim(); + pal_tick = 1; + } + QZ_Draw(); + } else { +#ifdef _DEBUG + st0 = GetTick(); +#endif + CSleep(1); +#ifdef _DEBUG + st += GetTick() - st0; +#endif + _screen.dst_ptr = _cocoa_video_data.pixels; + DrawTextMessage(); + DrawMouseCursor(); + QZ_Draw(); + } + } + +#ifdef _DEBUG + et = GetTick(); + + DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _cocoa_video_data.tEvent); + DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st); + DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_cocoa_video_data.tEvent / (double)(et - et0) * 100); + DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_cocoa_video_data.tEvent / (double)(et - et0 - st) * 100); +#endif +} + + +/****************************************************************************** + * Windowed mode * + ******************************************************************************/ + +/* This function makes the *game region* of the window 100% opaque. + * The genie effect uses the alpha component. Otherwise, + * it doesn't seem to matter what value it has. + */ +static void QZ_SetPortAlphaOpaque(void) +{ + if (_cocoa_video_data.device_bpp == 32) { + uint32* pixels = (uint32*)_cocoa_video_data.realpixels; + uint32 rowPixels = _cocoa_video_data.pitch / 4; + uint32 i; + uint32 j; + + for (i = 0; i < _cocoa_video_data.height; i++) + for (j = 0; j < _cocoa_video_data.width; j++) { + pixels[i * rowPixels + j] |= 0xFF000000; + } + } +} + + +@implementation OTTD_QuartzWindow + +/* we override these methods to fix the miniaturize animation/dock icon bug */ +- (void)miniaturize:(id)sender +{ + /* make the alpha channel opaque so anim won't have holes in it */ + QZ_SetPortAlphaOpaque (); + + /* window is hidden now */ + _cocoa_video_data.active = false; + + QZ_ShowMouse(); + + [ super miniaturize:sender ]; +} + +- (void)display +{ + /* This method fires just before the window deminaturizes from the Dock. + * We'll save the current visible surface, let the window manager redraw any + * UI elements, and restore the surface. This way, no expose event + * is required, and the deminiaturize works perfectly. + */ + + QZ_SetPortAlphaOpaque(); + + /* save current visible surface */ + [ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ]; + + /* let the window manager redraw controls, border, etc */ + [ super display ]; + + /* restore visible surface */ + [ self restoreCachedImage ]; + + /* window is visible again */ + _cocoa_video_data.active = true; +} + +- (void)setFrame:(NSRect)frameRect display:(BOOL)flag +{ + NSRect newViewFrame; + CGrafPtr thePort; + + [ super setFrame:frameRect display:flag ]; + + /* Don't do anything if the window is currently beign created */ + if (_cocoa_video_data.issetting) return; + + if (_cocoa_video_data.window == nil) return; + + newViewFrame = [ _cocoa_video_data.qdview frame ]; + + /* Update the pixels and pitch */ + thePort = (OpaqueGrafPtr*) [ _cocoa_video_data.qdview qdPort ]; + LockPortBits(thePort); + + _cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort)); + _cocoa_video_data.pitch = GetPixRowBytes(GetPortPixMap(thePort)); + + /* _cocoa_video_data.realpixels now points to the window's pixels + * We want it to point to the *view's* pixels + */ + { + int vOffset = [ _cocoa_video_data.window frame ].size.height - newViewFrame.size.height - newViewFrame.origin.y; + int hOffset = newViewFrame.origin.x; + + _cocoa_video_data.realpixels = (uint8*)_cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8); + } + + UnlockPortBits(thePort); + + /* Allocate new buffer */ + free(_cocoa_video_data.pixels); + _cocoa_video_data.pixels = (uint8*)malloc(newViewFrame.size.width * newViewFrame.size.height); + assert(_cocoa_video_data.pixels != NULL); + + + /* Tell the game that the resolution changed */ + _cocoa_video_data.width = newViewFrame.size.width; + _cocoa_video_data.height = newViewFrame.size.height; + + _screen.width = _cocoa_video_data.width; + _screen.height = _cocoa_video_data.height; + _screen.pitch = _cocoa_video_data.width; + + GameSizeChanged(); + + /* Redraw screen */ + _cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS; +} + +- (void)appDidHide:(NSNotification*)note +{ + _cocoa_video_data.active = false; +} + + +- (void)appWillUnhide:(NSNotification*)note +{ + QZ_SetPortAlphaOpaque (); + + /* save current visible surface */ + [ self cacheImageInRect:[ _cocoa_video_data.qdview frame ] ]; +} + +- (void)appDidUnhide:(NSNotification*)note +{ + /* restore cached image, since it may not be current, post expose event too */ + [ self restoreCachedImage ]; + + _cocoa_video_data.active = true; +} + + +- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag +{ + /* Make our window subclass receive these application notifications */ + [ [ NSNotificationCenter defaultCenter ] addObserver:self + selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; + + [ [ NSNotificationCenter defaultCenter ] addObserver:self + selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; + + [ [ NSNotificationCenter defaultCenter ] addObserver:self + selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; + + return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; +} + +@end + +@implementation OTTD_QuartzWindowDelegate +- (BOOL)windowShouldClose:(id)sender +{ + HandleExitGameRequest(); + + return NO; +} + +- (void)windowDidBecomeKey:(NSNotification*)aNotification +{ + _cocoa_video_data.active = true; +} + +- (void)windowDidResignKey:(NSNotification*)aNotification +{ + _cocoa_video_data.active = false; +} + +- (void)windowDidBecomeMain:(NSNotification*)aNotification +{ + _cocoa_video_data.active = true; +} + +- (void)windowDidResignMain:(NSNotification*)aNotification +{ + _cocoa_video_data.active = false; +} + +@end + + +static void QZ_UpdateWindowPalette(uint start, uint count) +{ + uint i; + + switch (_cocoa_video_data.device_bpp) { + case 32: + for (i = start; i < start + count; i++) { + uint32 clr32 = 0xff000000; + clr32 |= (uint32)_cur_palette[i].r << 16; + clr32 |= (uint32)_cur_palette[i].g << 8; + clr32 |= (uint32)_cur_palette[i].b; + _cocoa_video_data.palette32[i] = clr32; + } + break; + case 16: + for (i = start; i < start + count; i++) { + uint16 clr16 = 0x0000; + clr16 |= (uint16)((_cur_palette[i].r >> 3) & 0x1f) << 10; + clr16 |= (uint16)((_cur_palette[i].g >> 3) & 0x1f) << 5; + clr16 |= (uint16)((_cur_palette[i].b >> 3) & 0x1f); + _cocoa_video_data.palette16[i] = clr16; + } + break; + } + + _cocoa_video_data.num_dirty_rects = MAX_DIRTY_RECTS; +} + +static inline void QZ_WindowBlitIndexedPixelsToView32(uint left, uint top, uint right, uint bottom) +{ + const uint32* pal = _cocoa_video_data.palette32; + const uint8* src = _cocoa_video_data.pixels; + uint32* dst = (uint32*)_cocoa_video_data.realpixels; + uint width = _cocoa_video_data.width; + uint pitch = _cocoa_video_data.pitch / 4; + uint x; + uint y; + + for (y = top; y < bottom; y++) { + for (x = left; x < right; x++) { + dst[y * pitch + x] = pal[src[y * width + x]]; + } + } +} + +static inline void QZ_WindowBlitIndexedPixelsToView16(uint left, uint top, uint right, uint bottom) +{ + const uint16* pal = _cocoa_video_data.palette16; + const uint8* src = _cocoa_video_data.pixels; + uint16* dst = (uint16*)_cocoa_video_data.realpixels; + uint width = _cocoa_video_data.width; + uint pitch = _cocoa_video_data.pitch / 2; + uint x; + uint y; + + for (y = top; y < bottom; y++) { + for (x = left; x < right; x++) { + dst[y * pitch + x] = pal[src[y * width + x]]; + } + } +} + +static inline void QZ_WindowBlitIndexedPixelsToView(int left, int top, int right, int bottom) +{ + switch (_cocoa_video_data.device_bpp) { + case 32: QZ_WindowBlitIndexedPixelsToView32(left, top, right, bottom); break; + case 16: QZ_WindowBlitIndexedPixelsToView16(left, top, right, bottom); break; + } +} + +static bool _resize_icon[] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, + 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, + 0, 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, + 0, 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, + 0, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, + 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, + 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, + 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0 +}; + +static void QZ_DrawResizeIcon(void) +{ + int xoff = _cocoa_video_data.width - 16; + int yoff = _cocoa_video_data.height - 16; + int x; + int y; + + for (y = 0; y < 16; y++) { + uint16* trg16 = (uint16*)_cocoa_video_data.realpixels + (yoff + y) * _cocoa_video_data.pitch / 2 + xoff; + uint32* trg32 = (uint32*)_cocoa_video_data.realpixels + (yoff + y) * _cocoa_video_data.pitch / 4 + xoff; + + for (x = 0; x < 16; x++, trg16++, trg32++) { + if (!_resize_icon[y * 16 + x]) continue; + + switch (_cocoa_video_data.device_bpp) { + case 32: *trg32 = 0xff000000; break; + case 16: *trg16 = 0x0000; break; + } + } + } +} + +static void QZ_DrawWindow(void) +{ + int i; + RgnHandle dirty, temp; + + /* Check if we need to do anything */ + if (_cocoa_video_data.num_dirty_rects == 0 || + [ _cocoa_video_data.window isMiniaturized ]) { + return; + } + + if (_cocoa_video_data.num_dirty_rects >= MAX_DIRTY_RECTS) { + _cocoa_video_data.num_dirty_rects = 1; + _cocoa_video_data.dirty_rects[0].left = 0; + _cocoa_video_data.dirty_rects[0].top = 0; + _cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width; + _cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height; + } + + dirty = NewRgn(); + temp = NewRgn(); + + SetEmptyRgn(dirty); + + /* Build the region of dirty rectangles */ + for (i = 0; i < _cocoa_video_data.num_dirty_rects; i++) { + QZ_WindowBlitIndexedPixelsToView( + _cocoa_video_data.dirty_rects[i].left, + _cocoa_video_data.dirty_rects[i].top, + _cocoa_video_data.dirty_rects[i].right, + _cocoa_video_data.dirty_rects[i].bottom + ); + + MacSetRectRgn( + temp, + _cocoa_video_data.dirty_rects[i].left, + _cocoa_video_data.dirty_rects[i].top, + _cocoa_video_data.dirty_rects[i].right, + _cocoa_video_data.dirty_rects[i].bottom + ); + MacUnionRgn(dirty, temp, dirty); + } + + QZ_DrawResizeIcon(); + + /* Flush the dirty region */ + QDFlushPortBuffer( (OpaqueGrafPtr*) [ _cocoa_video_data.qdview qdPort ], dirty); + DisposeRgn(dirty); + DisposeRgn(temp); + + _cocoa_video_data.num_dirty_rects = 0; +} + + +extern const char _openttd_revision[]; + +static const char* QZ_SetVideoWindowed(uint width, uint height) +{ + char caption[50]; + NSString *nsscaption; + unsigned int style; + NSRect contentRect; + BOOL isCustom = NO; + + if (width > _cocoa_video_data.device_width) + width = _cocoa_video_data.device_width; + if (height > _cocoa_video_data.device_height) + height = _cocoa_video_data.device_height; + + _cocoa_video_data.width = width; + _cocoa_video_data.height = height; + + contentRect = NSMakeRect(0, 0, width, height); + + /* Check if we should completely destroy the previous mode + * - If it is fullscreen + */ + if (_cocoa_video_data.isset && _cocoa_video_data.fullscreen) + QZ_UnsetVideoMode(); + + /* Check if we should recreate the window */ + if (_cocoa_video_data.window == nil) { + /* Set the window style */ + style = NSTitledWindowMask; + style |= (NSMiniaturizableWindowMask | NSClosableWindowMask); + style |= NSResizableWindowMask; + + /* Manually create a window, avoids having a nib file resource */ + _cocoa_video_data.window = [ [ OTTD_QuartzWindow alloc ] + initWithContentRect:contentRect + styleMask:style + backing:NSBackingStoreBuffered + defer:NO ]; + + if (_cocoa_video_data.window == nil) + return "Could not create the Cocoa window"; + + snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision); + nsscaption = [ [ NSString alloc ] initWithCString:caption ]; + [ _cocoa_video_data.window setTitle:nsscaption ]; + [ _cocoa_video_data.window setMiniwindowTitle:nsscaption ]; + [ nsscaption release ]; + + [ _cocoa_video_data.window setAcceptsMouseMovedEvents:YES ]; + [ _cocoa_video_data.window setViewsNeedDisplay:NO ]; + + [ _cocoa_video_data.window setDelegate: [ [ [ OTTD_QuartzWindowDelegate alloc ] init ] autorelease ] ]; + } else { + /* We already have a window, just change its size */ + if (!isCustom) { + [ _cocoa_video_data.window setContentSize:contentRect.size ]; + [ _cocoa_video_data.qdview setFrameSize:contentRect.size ]; + } + } + + [ _cocoa_video_data.window center ]; + + /* Only recreate the view if it doesn't already exist */ + if (_cocoa_video_data.qdview == nil) { + _cocoa_video_data.qdview = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ]; + [ _cocoa_video_data.qdview setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ]; + [ [ _cocoa_video_data.window contentView ] addSubview:_cocoa_video_data.qdview ]; + [ _cocoa_video_data.qdview release ]; + [ _cocoa_video_data.window makeKeyAndOrderFront:nil ]; + } + + CGrafPtr thePort = (OpaqueGrafPtr*) [ _cocoa_video_data.qdview qdPort ]; + + LockPortBits(thePort); + _cocoa_video_data.realpixels = GetPixBaseAddr(GetPortPixMap(thePort)); + _cocoa_video_data.pitch = GetPixRowBytes(GetPortPixMap(thePort)); + UnlockPortBits(thePort); + + /* _cocoa_video_data.realpixels now points to the window's pixels + * We want it to point to the *view's* pixels + */ + { + int vOffset = [ _cocoa_video_data.window frame ].size.height - [ _cocoa_video_data.qdview frame ].size.height - [ _cocoa_video_data.qdview frame ].origin.y; + int hOffset = [ _cocoa_video_data.qdview frame ].origin.x; + + _cocoa_video_data.realpixels = (uint8*)_cocoa_video_data.realpixels + (vOffset * _cocoa_video_data.pitch) + hOffset * (_cocoa_video_data.device_bpp / 8); + } + + free(_cocoa_video_data.pixels); + _cocoa_video_data.pixels = (uint8*)malloc(width * height); + if (_cocoa_video_data.pixels == NULL) return "Failed to allocate 8-bit buffer"; + + _cocoa_video_data.fullscreen = false; + + return NULL; +} + + +/****************************************************************************** + * Fullscreen mode * + ******************************************************************************/ + +/* Gamma functions to try to hide the flash from a rez switch + * Fade the display from normal to black + * Save gamma tables for fade back to normal + */ +static uint32 QZ_FadeGammaOut(OTTD_QuartzGammaTable* table) +{ + CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE]; + CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE]; + CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE]; + float percent; + int j; + unsigned int actual; + + if (CGGetDisplayTransferByTable( + _cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE, + table->red, table->green, table->blue, &actual + ) != CGDisplayNoErr || + actual != QZ_GAMMA_TABLE_SIZE) { + return 1; + } + + memcpy(redTable, table->red, sizeof(redTable)); + memcpy(greenTable, table->green, sizeof(greenTable)); + memcpy(blueTable, table->blue, sizeof(greenTable)); + + for (percent = 1.0; percent >= 0.0; percent -= 0.01) { + for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) { + redTable[j] = redTable[j] * percent; + greenTable[j] = greenTable[j] * percent; + blueTable[j] = blueTable[j] * percent; + } + + if (CGSetDisplayTransferByTable( + _cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE, + redTable, greenTable, blueTable + ) != CGDisplayNoErr) { + CGDisplayRestoreColorSyncSettings(); + return 1; + } + + CSleep(10); + } + + return 0; +} + +/* Fade the display from black to normal + * Restore previously saved gamma values + */ +static uint32 QZ_FadeGammaIn(const OTTD_QuartzGammaTable* table) +{ + CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE]; + CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE]; + CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE]; + float percent; + int j; + + memset(redTable, 0, sizeof(redTable)); + memset(greenTable, 0, sizeof(greenTable)); + memset(blueTable, 0, sizeof(greenTable)); + + for (percent = 0.0; percent <= 1.0; percent += 0.01) { + for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) { + redTable[j] = table->red[j] * percent; + greenTable[j] = table->green[j] * percent; + blueTable[j] = table->blue[j] * percent; + } + + if (CGSetDisplayTransferByTable( + _cocoa_video_data.display_id, QZ_GAMMA_TABLE_SIZE, + redTable, greenTable, blueTable + ) != CGDisplayNoErr) { + CGDisplayRestoreColorSyncSettings(); + return 1; + } + + CSleep(10); + } + + return 0; +} + +static const char* QZ_SetVideoFullScreen(int width, int height) +{ + const char* errstr = "QZ_SetVideoFullScreen error"; + int exact_match; + CFNumberRef number; + int bpp; + int gamma_error; + OTTD_QuartzGammaTable gamma_table; + NSRect screen_rect; + CGError error; + NSPoint pt; + + /* Destroy any previous mode */ + if (_cocoa_video_data.isset) QZ_UnsetVideoMode(); + + /* See if requested mode exists */ + _cocoa_video_data.mode = CGDisplayBestModeForParameters(_cocoa_video_data.display_id, 8, width, height, &exact_match); + + /* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */ + if (!exact_match) { + number = (const __CFNumber*) CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayBitsPerPixel); + CFNumberGetValue(number, kCFNumberSInt32Type, &bpp); + if (bpp != 8) { + errstr = "Failed to find display resolution"; + goto ERR_NO_MATCH; + } + + number = (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayWidth); + CFNumberGetValue(number, kCFNumberSInt32Type, &width); + + number = (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayHeight); + CFNumberGetValue(number, kCFNumberSInt32Type, &height); + } + + /* Fade display to zero gamma */ + gamma_error = QZ_FadeGammaOut(&gamma_table); + + /* Put up the blanking window (a window above all other windows) */ + error = CGDisplayCapture(_cocoa_video_data.display_id); + + if (CGDisplayNoErr != error) { + errstr = "Failed capturing display"; + goto ERR_NO_CAPTURE; + } + + /* Do the physical switch */ + if (CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.mode) != CGDisplayNoErr) { + errstr = "Failed switching display resolution"; + goto ERR_NO_SWITCH; + } + + _cocoa_video_data.realpixels = (uint8*)CGDisplayBaseAddress(_cocoa_video_data.display_id); + _cocoa_video_data.pitch = CGDisplayBytesPerRow(_cocoa_video_data.display_id); + + _cocoa_video_data.width = CGDisplayPixelsWide(_cocoa_video_data.display_id); + _cocoa_video_data.height = CGDisplayPixelsHigh(_cocoa_video_data.display_id); + _cocoa_video_data.fullscreen = true; + + /* Setup double-buffer emulation */ + _cocoa_video_data.pixels = (uint8*)malloc(width * height); + if (_cocoa_video_data.pixels == NULL) { + errstr = "Failed to allocate memory for double buffering"; + goto ERR_DOUBLEBUF; + } + + if (!CGDisplayCanSetPalette(_cocoa_video_data.display_id)) { + errstr = "Not an indexed display mode."; + goto ERR_NOT_INDEXED; + } + + /* If we don't hide menu bar, it will get events and interrupt the program */ + HideMenuBar(); + + /* Fade the display to original gamma */ + if (!gamma_error) QZ_FadeGammaIn(&gamma_table); + + /* There is a bug in Cocoa where NSScreen doesn't synchronize + * with CGDirectDisplay, so the main screen's frame is wrong. + * As a result, coordinate translation produces incorrect results. + * We can hack around this bug by setting the screen rect ourselves. + * This hack should be removed if/when the bug is fixed. + */ + screen_rect = NSMakeRect(0, 0, width, height); + [ [ NSScreen mainScreen ] setFrame:screen_rect ]; + + /* we're fullscreen, so flag all input states... */ + _cocoa_video_data.active = true; + + + pt = [ NSEvent mouseLocation ]; + pt.y = CGDisplayPixelsHigh(_cocoa_video_data.display_id) - pt.y; + if (QZ_MouseIsInsideView(&pt)) QZ_HideMouse(); + + return NULL; + +/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */ +ERR_NOT_INDEXED: + free(_cocoa_video_data.pixels); + _cocoa_video_data.pixels = NULL; +ERR_DOUBLEBUF: + CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.save_mode); +ERR_NO_SWITCH: + CGReleaseAllDisplays(); +ERR_NO_CAPTURE: + if (!gamma_error) QZ_FadeGammaIn(&gamma_table); +ERR_NO_MATCH: + return errstr; +} + + +static void QZ_UpdateFullscreenPalette(uint first_color, uint num_colors) +{ + CGTableCount index; + CGDeviceColor color; + + for (index = first_color; index < first_color+num_colors; index++) { + /* Clamp colors between 0.0 and 1.0 */ + color.red = _cur_palette[index].r / 255.0; + color.blue = _cur_palette[index].b / 255.0; + color.green = _cur_palette[index].g / 255.0; + + CGPaletteSetColorAtIndex(_cocoa_video_data.palette, color, index); + } + + CGDisplaySetPalette(_cocoa_video_data.display_id, _cocoa_video_data.palette); +} + +/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */ +static void QZ_WaitForVerticalBlank(void) +{ + /* The VBL delay is based on Ian Ollmann's RezLib */ + double refreshRate; + double linesPerSecond; + double target; + double position; + double adjustment; + CFNumberRef refreshRateCFNumber; + + refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.mode, kCGDisplayRefreshRate); + if (refreshRateCFNumber == NULL) return; + + if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0) + return; + + if (refreshRate == 0) return; + + linesPerSecond = refreshRate * _cocoa_video_data.height; + target = _cocoa_video_data.height; + + /* Figure out the first delay so we start off about right */ + position = CGDisplayBeamPosition(_cocoa_video_data.display_id); + if (position > target) position = 0; + + adjustment = (target - position) / linesPerSecond; + + CSleep((uint32)(adjustment * 1000)); +} + + +static void QZ_DrawScreen(void) +{ + const uint8* src = _cocoa_video_data.pixels; + uint8* dst = (uint8*)_cocoa_video_data.realpixels; + uint pitch = _cocoa_video_data.pitch; + uint width = _cocoa_video_data.width; + uint num_dirty = _cocoa_video_data.num_dirty_rects; + uint i; + + /* Check if we need to do anything */ + if (num_dirty == 0) return; + + if (num_dirty >= MAX_DIRTY_RECTS) { + num_dirty = 1; + _cocoa_video_data.dirty_rects[0].left = 0; + _cocoa_video_data.dirty_rects[0].top = 0; + _cocoa_video_data.dirty_rects[0].right = _cocoa_video_data.width; + _cocoa_video_data.dirty_rects[0].bottom = _cocoa_video_data.height; + } + + QZ_WaitForVerticalBlank(); + /* Build the region of dirty rectangles */ + for (i = 0; i < num_dirty; i++) { + uint y = _cocoa_video_data.dirty_rects[i].top; + uint left = _cocoa_video_data.dirty_rects[i].left; + uint length = _cocoa_video_data.dirty_rects[i].right - left; + uint bottom = _cocoa_video_data.dirty_rects[i].bottom; + + for (; y < bottom; y++) { + memcpy(dst + y * pitch + left, src + y * width + left, length); + } + } + + _cocoa_video_data.num_dirty_rects = 0; +} + + +static int QZ_ListFullscreenModes(OTTDPoint* mode_list, int max_modes) +{ + CFIndex num_modes; + CFIndex i; + int list_size = 0; + + num_modes = CFArrayGetCount(_cocoa_video_data.mode_list); + + /* Build list of modes with the requested bpp */ + for (i = 0; i < num_modes && list_size < max_modes; i++) { + CFDictionaryRef onemode; + CFNumberRef number; + int bpp; + int intvalue; + bool hasMode; + uint16 width, height; + + onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(_cocoa_video_data.mode_list, i); + number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel); + CFNumberGetValue (number, kCFNumberSInt32Type, &bpp); + + if (bpp != 8) continue; + + number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayWidth); + CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue); + width = (uint16)intvalue; + + number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayHeight); + CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue); + height = (uint16)intvalue; + + /* Check if mode is already in the list */ + { + int i; + hasMode = false; + for (i = 0; i < list_size; i++) { + if (mode_list[i].x == width && mode_list[i].y == height) { + hasMode = true; + break; + } + } + } + + if (hasMode) continue; + + /* Add mode to the list */ + mode_list[list_size].x = width; + mode_list[list_size].y = height; + list_size++; + } + + /* Sort list smallest to largest */ + { + int i, j; + for (i = 0; i < list_size; i++) { + for (j = 0; j < list_size-1; j++) { + if (mode_list[j].x > mode_list[j + 1].x || ( + mode_list[j].x == mode_list[j + 1].x && + mode_list[j].y > mode_list[j + 1].y + )) { + uint tmpw = mode_list[j].x; + uint tmph = mode_list[j].y; + + mode_list[j].x = mode_list[j + 1].x; + mode_list[j].y = mode_list[j + 1].y; + + mode_list[j + 1].x = tmpw; + mode_list[j + 1].y = tmph; + } + } + } + } + + return list_size; +} + + +/****************************************************************************** + * Windowed and fullscreen common code * + ******************************************************************************/ + +static void QZ_UpdatePalette(uint start, uint count) +{ + if (_cocoa_video_data.fullscreen) { + QZ_UpdateFullscreenPalette(start, count); + } else { + QZ_UpdateWindowPalette(start, count); + } +} + +static void QZ_InitPalette(void) +{ + QZ_UpdatePalette(0, 256); +} + +static void QZ_Draw(void) +{ + if (_cocoa_video_data.fullscreen) { + QZ_DrawScreen(); + } else { + QZ_DrawWindow(); + } +} + + +static const OTTDPoint _default_resolutions[] = { + { 640, 480}, + { 800, 600}, + {1024, 768}, + {1152, 864}, + {1280, 800}, + {1280, 960}, + {1280, 1024}, + {1400, 1050}, + {1600, 1200}, + {1680, 1050}, + {1920, 1200} +}; + +static void QZ_UpdateVideoModes(void) +{ + uint i, j, count; + OTTDPoint modes[32]; + const OTTDPoint *current_modes; + + if (_cocoa_video_data.fullscreen) { + count = QZ_ListFullscreenModes(modes, 32); + current_modes = modes; + } else { + count = lengthof(_default_resolutions); + current_modes = _default_resolutions; + } + + for (i = 0, j = 0; j < lengthof(_resolutions) && i < count; i++) { + if (_cocoa_video_data.fullscreen || ( + (uint)current_modes[i].x < _cocoa_video_data.device_width && + (uint)current_modes[i].y < _cocoa_video_data.device_height) + ) { + _resolutions[j][0] = current_modes[i].x; + _resolutions[j][1] = current_modes[i].y; + j++; + } + } + + _num_resolutions = j; +} + +static void QZ_UnsetVideoMode(void) +{ + if (_cocoa_video_data.fullscreen) { + /* Release fullscreen resources */ + OTTD_QuartzGammaTable gamma_table; + int gamma_error; + NSRect screen_rect; + + gamma_error = QZ_FadeGammaOut(&gamma_table); + + /* Restore original screen resolution/bpp */ + CGDisplaySwitchToMode(_cocoa_video_data.display_id, _cocoa_video_data.save_mode); + CGReleaseAllDisplays(); + ShowMenuBar(); + /* Reset the main screen's rectangle + * See comment in QZ_SetVideoFullscreen for why we do this + */ + screen_rect = NSMakeRect(0,0,_cocoa_video_data.device_width,_cocoa_video_data.device_height); + [ [ NSScreen mainScreen ] setFrame:screen_rect ]; + + if (!gamma_error) QZ_FadeGammaIn(&gamma_table); + } else { + /* Release window mode resources */ + [ _cocoa_video_data.window close ]; + _cocoa_video_data.window = nil; + _cocoa_video_data.qdview = nil; + } + + free(_cocoa_video_data.pixels); + _cocoa_video_data.pixels = NULL; + + /* Signal successful teardown */ + _cocoa_video_data.isset = false; + + QZ_ShowMouse(); +} + + +static const char* QZ_SetVideoMode(uint width, uint height, bool fullscreen) +{ + const char *ret; + + _cocoa_video_data.issetting = true; + if (fullscreen) { + /* Setup full screen video */ + ret = QZ_SetVideoFullScreen(width, height); + } else { + /* Setup windowed video */ + ret = QZ_SetVideoWindowed(width, height); + } + _cocoa_video_data.issetting = false; + if (ret != NULL) return ret; + + /* Signal successful completion (used internally) */ + _cocoa_video_data.isset = true; + + /* Tell the game that the resolution has changed */ + _screen.width = _cocoa_video_data.width; + _screen.height = _cocoa_video_data.height; + _screen.pitch = _cocoa_video_data.width; + + QZ_UpdateVideoModes(); + GameSizeChanged(); + + QZ_InitPalette(); + + return NULL; +} + +static const char* QZ_SetVideoModeAndRestoreOnFailure(uint width, uint height, bool fullscreen) +{ + bool wasset = _cocoa_video_data.isset; + uint32 oldwidth = _cocoa_video_data.width; + uint32 oldheight = _cocoa_video_data.height; + bool oldfullscreen = _cocoa_video_data.fullscreen; + const char *ret; + + ret = QZ_SetVideoMode(width, height, fullscreen); + if (ret != NULL && wasset) QZ_SetVideoMode(oldwidth, oldheight, oldfullscreen); + + return ret; +} + +static void QZ_VideoInit(void) +{ + memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data)); + + /* Initialize the video settings; this data persists between mode switches */ + _cocoa_video_data.display_id = kCGDirectMainDisplay; + _cocoa_video_data.save_mode = CGDisplayCurrentMode(_cocoa_video_data.display_id); + _cocoa_video_data.mode_list = CGDisplayAvailableModes(_cocoa_video_data.display_id); + _cocoa_video_data.palette = CGPaletteCreateDefaultColorPalette(); + + /* Gather some information that is useful to know about the display */ + /* Maybe this should be moved to QZ_SetVideoMode, in case this is changed after startup */ + CFNumberGetValue( + (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayBitsPerPixel), + kCFNumberSInt32Type, &_cocoa_video_data.device_bpp + ); + + CFNumberGetValue( + (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayWidth), + kCFNumberSInt32Type, &_cocoa_video_data.device_width + ); + + CFNumberGetValue( + (const __CFNumber*)CFDictionaryGetValue(_cocoa_video_data.save_mode, kCGDisplayHeight), + kCFNumberSInt32Type, &_cocoa_video_data.device_height + ); + + _cocoa_video_data.cursor_visible = true; + + /* register for sleep notifications so wake from sleep generates SDL_VIDEOEXPOSE */ +// QZ_RegisterForSleepNotifications(); +} + + +/* Convert local coordinate to window server (CoreGraphics) coordinate */ +static CGPoint QZ_PrivateLocalToCG(NSPoint* p) +{ + CGPoint cgp; + + if (!_cocoa_video_data.fullscreen) { + *p = [ _cocoa_video_data.qdview convertPoint:*p toView: nil ]; + *p = [ _cocoa_video_data.window convertBaseToScreen:*p ]; + p->y = _cocoa_video_data.device_height - p->y; + } + + cgp.x = p->x; + cgp.y = p->y; + + return cgp; +} + +static void QZ_WarpCursor(int x, int y) +{ + NSPoint p; + CGPoint cgp; + + /* Only allow warping when in foreground */ + if (![ NSApp isActive ]) return; + + p = NSMakePoint(x, y); + cgp = QZ_PrivateLocalToCG(&p); + + /* this is the magic call that fixes cursor "freezing" after warp */ + CGSetLocalEventsSuppressionInterval(0.0); + /* Do the actual warp */ + CGWarpMouseCursorPosition(cgp); + + /* Generate the mouse moved event */ +} + +static void QZ_ShowMouse(void) +{ + if (!_cocoa_video_data.cursor_visible) { + [ NSCursor unhide ]; + _cocoa_video_data.cursor_visible = true; + + // Hide the openttd cursor when leaving the window + if (_cocoa_video_data.isset) + UndrawMouseCursor(); + _cursor.in_window = false; + } +} + +static void QZ_HideMouse(void) +{ + if (_cocoa_video_data.cursor_visible) { +#ifndef _DEBUG + [ NSCursor hide ]; +#endif + _cocoa_video_data.cursor_visible = false; + + // Show the openttd cursor again + _cursor.in_window = true; + } +} + + +/****************************************************************************** + * OS X application creation * + ******************************************************************************/ + +/* The main class of the application, the application's delegate */ +@implementation OTTDMain +/* Called when the internal event loop has just started running */ +- (void) applicationDidFinishLaunching: (NSNotification*) note +{ + /* Hand off to main application code */ + QZ_GameLoop(); + + /* We're done, thank you for playing */ + [ NSApp stop:_ottd_main ]; +} + +/* Display the in game quit confirmation dialog */ +- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender +{ + + HandleExitGameRequest(); + + return NSTerminateCancel; // NSTerminateLater ? +} +@end + +static void setApplicationMenu(void) +{ + /* warning: this code is very odd */ + NSMenu *appleMenu; + NSMenuItem *menuItem; + NSString *title; + NSString *appName; + + appName = @"OTTD"; + appleMenu = [[NSMenu alloc] initWithTitle:appName]; + + /* Add menu items */ + title = [@"About " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Hide " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"]; + + menuItem = (NSMenuItem*)[appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h"]; + [menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask|NSCommandKeyMask)]; + + [appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@""]; + + [appleMenu addItem:[NSMenuItem separatorItem]]; + + title = [@"Quit " stringByAppendingString:appName]; + [appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"]; + + + /* Put menu into the menubar */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"" action:nil keyEquivalent:@""]; + [menuItem setSubmenu:appleMenu]; + [[NSApp mainMenu] addItem:menuItem]; + + /* Tell the application object that this is now the application menu */ + [NSApp setAppleMenu:appleMenu]; + + /* Finally give up our references to the objects */ + [appleMenu release]; + [menuItem release]; +} + +/* Create a window menu */ +static void setupWindowMenu(void) +{ + NSMenu* windowMenu; + NSMenuItem* windowMenuItem; + NSMenuItem* menuItem; + + windowMenu = [[NSMenu alloc] initWithTitle:@"Window"]; + + /* "Minimize" item */ + menuItem = [[NSMenuItem alloc] initWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m"]; + [windowMenu addItem:menuItem]; + [menuItem release]; + + /* Put menu into the menubar */ + windowMenuItem = [[NSMenuItem alloc] initWithTitle:@"Window" action:nil keyEquivalent:@""]; + [windowMenuItem setSubmenu:windowMenu]; + [[NSApp mainMenu] addItem:windowMenuItem]; + + /* Tell the application object that this is now the window menu */ + [NSApp setWindowsMenu:windowMenu]; + + /* Finally give up our references to the objects */ + [windowMenu release]; + [windowMenuItem release]; +} + +static void setupApplication(void) +{ + CPSProcessSerNum PSN; + + /* Ensure the application object is initialised */ + [NSApplication sharedApplication]; + + /* Tell the dock about us */ + if (!CPSGetCurrentProcess(&PSN) && + !CPSEnableForegroundOperation(&PSN, 0x03, 0x3C, 0x2C, 0x1103) && + !CPSSetFrontProcess(&PSN)) { + [NSApplication sharedApplication]; + } + + /* Set up the menubar */ + [NSApp setMainMenu:[[NSMenu alloc] init]]; + setApplicationMenu(); + setupWindowMenu(); + + /* Create OTTDMain and make it the app delegate */ + _ottd_main = [[OTTDMain alloc] init]; + [NSApp setDelegate:_ottd_main]; +} + + +/****************************************************************************** + * Video driver interface * + ******************************************************************************/ + +static void CocoaVideoStop(void) +{ + if (!_cocoa_video_started) return; + + if (_cocoa_video_data.isset) QZ_UnsetVideoMode(); + + [_ottd_main release]; + + _cocoa_video_started = false; +} + +static const char *CocoaVideoStart(const char * const *parm) +{ + const char *ret; + + if (_cocoa_video_started) return "Already started"; + _cocoa_video_started = true; + + memset(&_cocoa_video_data, 0, sizeof(_cocoa_video_data)); + + setupApplication(); + + /* Don't create a window or enter fullscreen if we're just going to show a dialog. */ + if (_cocoa_video_dialog) return NULL; + + QZ_VideoInit(); + + ret = QZ_SetVideoMode(_cur_resolution[0], _cur_resolution[1], _fullscreen); + if (ret != NULL) CocoaVideoStop(); + + return ret; +} + +static void CocoaVideoMakeDirty(int left, int top, int width, int height) +{ + if (_cocoa_video_data.num_dirty_rects < MAX_DIRTY_RECTS) { + _cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].left = left; + _cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].top = top; + _cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].right = left + width; + _cocoa_video_data.dirty_rects[_cocoa_video_data.num_dirty_rects].bottom = top + height; + } + _cocoa_video_data.num_dirty_rects++; +} + +static void CocoaVideoMainLoop(void) +{ + /* Start the main event loop */ + [NSApp run]; +} + +static bool CocoaVideoChangeRes(int w, int h) +{ + const char *ret = QZ_SetVideoModeAndRestoreOnFailure((uint)w, (uint)h, _cocoa_video_data.fullscreen); + if (ret != NULL) { + DEBUG(driver, 0, "cocoa_v: CocoaVideoChangeRes failed with message: %s", ret); + } + + return ret == NULL; +} + +static void CocoaVideoFullScreen(bool full_screen) +{ + const char *ret = QZ_SetVideoModeAndRestoreOnFailure(_cocoa_video_data.width, _cocoa_video_data.height, full_screen); + if (ret != NULL) { + DEBUG(driver, 0, "cocoa_v: CocoaVideoFullScreen failed with message: %s", ret); + } + + _fullscreen = _cocoa_video_data.fullscreen; +} + +const HalVideoDriver _cocoa_video_driver = { + CocoaVideoStart, + CocoaVideoStop, + CocoaVideoMakeDirty, + CocoaVideoMainLoop, + CocoaVideoChangeRes, + CocoaVideoFullScreen, +}; + + +/* This is needed since sometimes assert is called before the videodriver is initialized */ +void CocoaDialog(const char* title, const char* message, const char* buttonLabel) +{ + bool wasstarted; + + _cocoa_video_dialog = true; + + wasstarted = _cocoa_video_started; + if (!_cocoa_video_started && CocoaVideoStart(NULL) != NULL) { + fprintf(stderr, "%s: %s\n", title, message); + return; + } + + NSRunAlertPanel([NSString stringWithCString: title], [NSString stringWithCString: message], [NSString stringWithCString: buttonLabel], nil, nil); + + if (!wasstarted) CocoaVideoStop(); + + _cocoa_video_dialog = false; +} + + +/* This is needed since OS X applications are started with the working dir set to / when double-clicked */ +void cocoaSetWorkingDirectory(void) +{ + char parentdir[MAXPATHLEN]; + int chdir_ret; + CFURLRef url = CFBundleCopyBundleURL(CFBundleGetMainBundle()); + CFURLRef url2 = CFURLCreateCopyDeletingLastPathComponent(0, url); + if (CFURLGetFileSystemRepresentation(url2, true, (unsigned char*)parentdir, MAXPATHLEN)) { + chdir_ret = chdir(parentdir); /* chdir to the binary app's parent */ + assert(chdir_ret == 0); + } + CFRelease(url); + CFRelease(url2); +} + +/* These are called from main() to prevent a _NSAutoreleaseNoPool error when + * exiting before the cocoa video driver has been loaded + */ +void cocoaSetupAutoreleasePool(void) +{ + _ottd_autorelease_pool = [[NSAutoreleasePool alloc] init]; +} + +void cocoaReleaseAutoreleasePool(void) +{ + [_ottd_autorelease_pool release]; +} + +#endif /* WITH_COCOA */