@@ -311,9 +311,14 @@ void VideoDriver_Dedicated::MainLoop()
/* Sleep longer on a dedicated server, if the game is paused and no clients connected.
* That can allow the CPU to better use deep sleep states. */
if (_pause_mode != 0 && !HasClients()) {
CSleep(100);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
} else {
CSleep(1);
/* See how much time there is till we have to process the next event, and try to hit that as close as possible. */
auto now = std::chrono::steady_clock::now();
if (next_game_tick > now) {
std::this_thread::sleep_for(next_game_tick - now);
}