File diff r24834:b3e68a97e02c → r24835:3784c0862167
src/video/dedicated_v.cpp
Show inline comments
 
@@ -311,9 +311,14 @@ void VideoDriver_Dedicated::MainLoop()
 
			/* Sleep longer on a dedicated server, if the game is paused and no clients connected.
 
			 * That can allow the CPU to better use deep sleep states. */
 
			if (_pause_mode != 0 && !HasClients()) {
 
				CSleep(100);
 
				std::this_thread::sleep_for(std::chrono::milliseconds(100));
 
			} else {
 
				CSleep(1);
 
				/* See how much time there is till we have to process the next event, and try to hit that as close as possible. */
 
				auto now = std::chrono::steady_clock::now();
 

	
 
				if (next_game_tick > now) {
 
					std::this_thread::sleep_for(next_game_tick - now);
 
				}
 
			}
 
		}
 
	}