diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -142,7 +142,7 @@ static void *_dedicated_video_mem; /* Whether a fork has been done. */ bool _dedicated_forks; -extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL); +extern bool SafeLoad(const char *filename, FileOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL); static FVideoDriver_Dedicated iFVideoDriver_Dedicated; @@ -286,7 +286,7 @@ void VideoDriver_Dedicated::MainLoop() _switch_mode = SM_NONE; /* First we need to test if the savegame can be loaded, else we will end up playing the * intro game... */ - if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, BASE_DIR)) { + if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_NORMAL, BASE_DIR)) { /* Loading failed, pop out.. */ DEBUG(net, 0, "Loading requested map failed, aborting"); _networking = false;