diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -251,17 +251,6 @@ void VideoDriver_Dedicated::MainLoop() /* If SwitchMode is SM_LOAD_GAME, it means that the user used the '-g' options */ if (_switch_mode != SM_LOAD_GAME) { StartNewGameWithoutGUI(GENERATE_NEW_SEED); - } else { - /* First we need to test if the savegame can be loaded, else we will end up playing the - * intro game... */ - if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, BASE_DIR) == SL_ERROR) { - /* Loading failed, pop out.. */ - Debug(net, 0, "Loading requested map failed; closing server."); - return; - } else { - /* We can load this game, so go ahead */ - _switch_mode = SM_LOAD_GAME; - } } this->is_game_threaded = false;