diff --git a/src/video/dedicated_v.cpp b/src/video/dedicated_v.cpp --- a/src/video/dedicated_v.cpp +++ b/src/video/dedicated_v.cpp @@ -108,7 +108,7 @@ static void CreateWindowsConsoleThread() _hThread = CreateThread(nullptr, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, nullptr, 0, &dwThreadId); if (_hThread == nullptr) usererror("Cannot create console thread!"); - DEBUG(driver, 2, "Windows console thread started"); + Debug(driver, 2, "Windows console thread started"); } static void CloseWindowsConsoleThread() @@ -116,7 +116,7 @@ static void CloseWindowsConsoleThread() CloseHandle(_hThread); CloseHandle(_hInputReady); CloseHandle(_hWaitForInputHandling); - DEBUG(driver, 2, "Windows console thread shut down"); + Debug(driver, 2, "Windows console thread shut down"); } #endif @@ -164,7 +164,7 @@ const char *VideoDriver_Dedicated::Start OS2_SwitchToConsoleMode(); #endif - DEBUG(driver, 1, "Loading dedicated server"); + Debug(driver, 1, "Loading dedicated server"); return nullptr; } @@ -256,7 +256,7 @@ void VideoDriver_Dedicated::MainLoop() * intro game... */ if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, BASE_DIR) == SL_ERROR) { /* Loading failed, pop out.. */ - DEBUG(net, 0, "Loading requested map failed; closing server."); + Debug(net, 0, "Loading requested map failed; closing server."); return; } else { /* We can load this game, so go ahead */