File diff r25154:b4a9d3c7eca0 → r25155:07046ed36b62
src/video/opengl.cpp
Show inline comments
 
@@ -1050,31 +1050,36 @@ void OpenGLBackend::Paint()
 

	
 
/**
 
 * Draw mouse cursor on screen.
 
 */
 
void OpenGLBackend::DrawMouseCursor()
 
{
 
	if (!this->cursor_in_window) return;
 

	
 
	/* Draw cursor on screen */
 
	_cur_dpi = &_screen;
 
	for (uint i = 0; i < _cursor.sprite_count; ++i) {
 
		SpriteID sprite = _cursor.sprite_seq[i].sprite;
 
	for (uint i = 0; i < this->cursor_sprite_count; ++i) {
 
		SpriteID sprite = this->cursor_sprite_seq[i].sprite;
 

	
 
		/* Sprites are cached by PopulateCursorCache(). */
 
		if (this->cursor_cache.Contains(sprite)) {
 
			Sprite *spr = this->cursor_cache.Get(sprite);
 

	
 
			this->RenderOglSprite((OpenGLSprite *)spr->data, _cursor.sprite_seq[i].pal,
 
					_cursor.pos.x + _cursor.sprite_pos[i].x + UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI),
 
					_cursor.pos.y + _cursor.sprite_pos[i].y + UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI),
 
			this->RenderOglSprite((OpenGLSprite *)spr->data, this->cursor_sprite_seq[i].pal,
 
					this->cursor_pos.x + this->cursor_sprite_pos[i].x + UnScaleByZoom(spr->x_offs, ZOOM_LVL_GUI),
 
					this->cursor_pos.y + this->cursor_sprite_pos[i].y + UnScaleByZoom(spr->y_offs, ZOOM_LVL_GUI),
 
					ZOOM_LVL_GUI);
 
		}
 
	}
 
}
 

	
 
void OpenGLBackend::PopulateCursorCache()
 
{
 
	static_assert(lengthof(_cursor.sprite_seq) == lengthof(this->cursor_sprite_seq));
 
	static_assert(lengthof(_cursor.sprite_pos) == lengthof(this->cursor_sprite_pos));
 

	
 
	if (this->clear_cursor_cache) {
 
		/* We have a pending cursor cache clear to do first. */
 
		this->clear_cursor_cache = false;
 
		this->last_sprite_pal = (PaletteID)-1;
 

	
 
		Sprite *sp;
 
@@ -1082,13 +1087,19 @@ void OpenGLBackend::PopulateCursorCache(
 
			OpenGLSprite *sprite = (OpenGLSprite *)sp->data;
 
			sprite->~OpenGLSprite();
 
			free(sp);
 
		}
 
	}
 

	
 
	this->cursor_pos = _cursor.pos;
 
	this->cursor_sprite_count = _cursor.sprite_count;
 
	this->cursor_in_window = _cursor.in_window;
 

	
 
	for (uint i = 0; i < _cursor.sprite_count; ++i) {
 
		this->cursor_sprite_seq[i] = _cursor.sprite_seq[i];
 
		this->cursor_sprite_pos[i] = _cursor.sprite_pos[i];
 
		SpriteID sprite = _cursor.sprite_seq[i].sprite;
 

	
 
		if (!this->cursor_cache.Contains(sprite)) {
 
			Sprite *old = this->cursor_cache.Insert(sprite, (Sprite *)GetRawSprite(sprite, ST_NORMAL, &SimpleSpriteAlloc, this));
 
			if (old != nullptr) {
 
				OpenGLSprite *sprite = (OpenGLSprite *)old->data;