File diff r24881:5db3ebe7cd4e → r24882:93b227b5ef29
src/video/opengl.cpp
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@@ -24,6 +24,7 @@
 

	
 
#include "opengl.h"
 
#include "../core/mem_func.hpp"
 
#include "../core/geometry_func.hpp"
 
#include "../gfx_func.h"
 
#include "../debug.h"
 

	
 
@@ -292,8 +293,9 @@ bool OpenGLBackend::Resize(int w, int h,
 

	
 
/**
 
 * Render video buffer to the screen.
 
 * @param update_rect Rectangle encompassing the dirty region of the video buffer.
 
 */
 
void OpenGLBackend::Paint()
 
void OpenGLBackend::Paint(Rect update_rect)
 
{
 
	assert(this->vid_buffer != nullptr);
 

	
 
@@ -301,8 +303,10 @@ void OpenGLBackend::Paint()
 

	
 
	/* Update changed rect of the video buffer texture. */
 
	glBindTexture(GL_TEXTURE_2D, this->vid_texture);
 
	glPixelStorei(GL_UNPACK_ROW_LENGTH, _screen.pitch);
 
	glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, _screen.width, _screen.height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, this->vid_buffer);
 
	if (!IsEmptyRect(update_rect)) {
 
		glPixelStorei(GL_UNPACK_ROW_LENGTH, _screen.pitch);
 
		glTexSubImage2D(GL_TEXTURE_2D, 0, update_rect.left, update_rect.top, update_rect.right - update_rect.left, update_rect.bottom - update_rect.top, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, (uint32 *)this->vid_buffer + update_rect.top * _screen.pitch + update_rect.left);
 
	}
 

	
 
	/* Blit video buffer to screen. */
 
	glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);