@@ -39,6 +39,9 @@ private:
GLuint vbo_quad; ///< Vertex buffer with a fullscreen quad.
GLuint pal_texture; ///< Palette lookup texture.
GLuint anim_pbo; ///< Pixel buffer object storing the memory used for the animation buffer.
GLuint anim_texture; ///< Texture handle for the animation buffer texture.
GLuint remap_program; ///< Shader program for blending and rendering a RGBA + remap texture.
GLint remap_sprite_loc; ///< Uniform location for sprite parameters.
GLint remap_screen_loc; ///< Uniform location for screen size;
@@ -72,7 +75,9 @@ public:
void ClearCursorCache();
void *GetVideoBuffer();
uint8 *GetAnimBuffer();
void ReleaseVideoBuffer(const Rect &update_rect);
void ReleaseAnimBuffer(const Rect &update_rect);
/* SpriteEncoder */