@@ -136,22 +136,6 @@ void VideoDriver_SDL_Default::Paint()
this->dirty_rect = {};
}
void VideoDriver_SDL_Default::PaintThread()
{
/* First tell the main thread we're started */
std::unique_lock<std::recursive_mutex> lock(*this->draw_mutex);
this->draw_signal->notify_one();
/* Now wait for the first thing to draw! */
this->draw_signal->wait(*this->draw_mutex);
while (this->draw_continue) {
/* Then just draw and wait till we stop */
this->Paint();
this->draw_signal->wait(lock);
bool VideoDriver_SDL_Default::AllocateBackingStore(int w, int h, bool force)
int bpp = BlitterFactory::GetCurrentBlitter()->GetScreenDepth();